For now I guess I will just sit here killing undead until I can think of something else. At least with the hammer moving on its own I can sit down and have some breakfast. This wouldn't be so bad if I had a book to read, but as it is, it is still boring.
It is also draining my mana, but at a low enough rate that I can last most of the day. After a while I run into another problem, I have destroyed all of the undead on the beach. Trying to fight in the water with the warhammer is not going to work as well.
I try getting the creatures to lure more undead onto the beach, but they don't seem to understand me. They just rush back into the water to rejoin the battle, which doesn't help me. Even with me helping this much, I can still tell that the undead will win eventually.
All I have really done is buy the murlocs some time, well and stolen some energy. In order to turn this battle around I need to come up with an effective way to fight underwater. Or a way to bring the undead up out of the water, but that is less likely to work.
First I head down into the water to see how the situation is and test some things out. As I thought, swinging the hammer against the resistance of the water is difficult. Even swinging it by hand is a pain, it is much slower and a lot harder to control.
If I try to move it around using mana the mana cost goes through the roof. Using it by hand the amount of time it takes to kill the normal undead triples. However, after a little experimenting I find a solution that works fairly well.
By using mana to push the water away from me I am able to create a bubble where I can move freely. The bubble moves with me so as I come close to the undead they enter the bubble. If they are swimming at the time then they fall to the ocean floor and are even easier to kill.
While it is not as fast as fighting on the surface, it is much faster than swimming around. It does drain a bit more mana than making the hammer fly, but I can still keep it up for a few hours. In the time before I run out of mana and need to retreat I am able to kill thousands of undead.
Once my mana runs out I return to the beach, have some lunch, and then meditate. While I am waiting for my mana to refill I count the Origin Energy that is floating in the room. To my surprise I have over one hundred and fifty energy, yet there is no pain.
It is not that I have collected that much, I still had energy I was saving to use on my eyes. However, as I am counting the energy I notice an anomaly, some of the energy isn't Origin Energy. When I take a closer look, the energy resembles Origin Energy, but is just pure energy.
After thinking about it, my best guess is that it is the energy I am stealing from the normal undead. It has the same potency as Origin Energy, but it is lacking some of the characteristics. It is probably the same type of energy, it just hasn't matured into Origin Energy.
The tale has been illicitly lifted; should you spot it on Amazon, report the violation.
That doesn't seem right, maybe it is more accurate to say it isn't strong enough to become Origin Energy. After some testing I find that it can't do a lot of the things that Origin Energy can. What seems to be missing the most is the ability to enhance things it touches.
However, it can enhance energy, if I mix it with mana it basically becomes super mana. A single point of enhanced mana is equivalent to hundreds of normal mana. While the enhanced mana could be useful, right now it is not really important.
Instead, what is important is what happens when I add this new energy together with the Origin Energy. Taking one Origin Energy and adding one pure energy doesn't seem to have an effect. So I keep adding pure energy until something happens, in the end it takes five pure energy.
After adding the fifth pure energy, the Origin Energy goes from looking normal to looking like a small sun. The way it looks makes me a little nervous and I start worrying it might explode. However, I also don't want to give up on the experiment, so I quickly use the energy.
Mana +2500!
This effect is about five times the normal, equal to the amount of pure energy put in. While this isn't anything major, it at least means there is a way to make use of this energy. Of course, I don't plan to stop at just one experiment, so I try again, this time with my eyes.
*DING*
Congratulations! Skill Lesser Dragon Sight has progressed to level 6!
Lesser Dragon Sight
Level 6
Int +60
You can identify items and evaluate opponents up to epic rank.
It worked, and it only took a single Origin Energy whereas the last upgrade cost eight. Not only did the experiment work but it also saved me a good amount of Origin Energy. Now I have even more reason to kill the normal undead, I want more pure energy to play with.
Just as I am thinking of another experiment to try I realize that my mana is full. So I end my meditation and head back into the ocean to continue killing undead. The creatures' situation has gotten worse while I was gone, the scales are tipping.
The problem is that the creatures are getting tired while the undead aren't. This is countering the numbers advantage that the creatures have and at the same time reducing it. Living creatures get tired and when they get tired they make mistakes, which get them killed.
As the casualty rates get higher the number of undead also increases faster. As the situation goes on the scale will tip faster and faster to the undead's advantage. Me killing undead isn't enough to stop the scale from tipping, only slow it down a little.
However, I am more interested in collecting energy than trying to save the murlocs. It is not them getting wiped out that I am worried about but the undead increasing. If nothing else I can always wipe them out with spells, I will just lose the energy.
Even if I did want to save the murlocs, once I left the maker would just attack them again. There are a few ancient undead mixed in with the rest, but there is no way this is her whole army. So, one way or another the murlocs are doomed, so it is better if they die now.
However, the slower they die and become undead the more time I have to kill the undead. The fact that they threw all their troops into battle with no reserves shows they are primitive. It is really lucky that I just happened to land close enough to hear the fighting.
If not then a huge army of undead murlocs would have just shown up with no warning. There is no way the humans would have survived that kind of sneak attack. Once the town fell, the next target would have been the continent and that would interfere with my plans.