Chapter 1324: 431. Living in the “统” Camp
Players, upon learning that enemy reinforcements were soon to arrive, decisively launched a special operation against the Archangel Group Fleet.
They shifted their strategy from killing enemy crew to earn combat achievements to focusing their power on destroying Quantum Leap Inhibition Field Generators.
Stimulated by high Task Rewards and a large number of Credit Points, the players had destroyed the field generators on three Archangel Ships in just a little while.
The Quantum Leap Inhibition Field acting on the transport ships was weakened considerably.
The United Bureau Security Escort’s Raider Ships provided timely specialized services to the transport ships laden with Artificial Angels.
These Raider Ships pushed their electronic warfare devices into overload, sacrificing their lifespan to greatly enhance the intensity of the electronic warfare.
...
With the sudden increase in power, the electronic warfare devices successfully interfered with the field generators of other Archangel Ships, causing some of them to malfunction.
Players aboard the transport ships discovered that their success rate for directed quantum leaps to United Bureau Territory had increased to 80%.
If the Quantum Leap Inhibition Field could be further weakened, the success rate could undoubtedly climb to 85%, or even 90%.
But time waits for no one, and the moment to leave the battlefield was fleeting.
The players aboard the transport ships psychologically prepared for the leap into unknown starry skies and initiated the quantum leap.
The transport fleet carrying the Artificial Angels immediately turned into flickering White Light, disappearing from the heated battlefield.
After the “Unwanted Artificial Angels” left the battlefield, the United Bureau Security Escort began its withdrawal.
They broadcast a directive for an urgent retreat to the Players Fleet present and then fully powered the Battleships’ thrusters, shooting out of the Quantum Leap Inhibition Field and initiating a quantum leap.
At this moment, the advantages of Raider Ships, which are main Warships, became apparent.
Raider Ships, as the name suggests, specialize in raiding.
Those that can fight them can’t outrun them.
Those that can outrun them can’t fight them.
After raiding, they simply slap their backsides and stylishly leave, embodying the quintessential tactic of Raider Ships.
When they deploy their barrier equipment, they already possess extremely strong resistance to electronic interference.
The Quantum Leap Inhibition Field is ineffective on them, but because they cannot move while the barrier equipment is deployed, they cannot perform a quantum leap and leave.
If the barrier equipment is turned off, the anti-electronic interference capability can still be maintained for about 10 seconds.
This brief 10 seconds embodies the essence of Raider Ships.
During this time, they can securely lock onto the Quantum Leap Beacon and initiate a quantum leap, effectively giving them 10 seconds of “Invincible Hearthstone” time in electronic warfare.
This characteristic of “I want to leave, and no one can stop me” has built the formidable reputation of the United Bureau Raider Ships.
A few White Light flashes later, the United Bureau Security Escort evacuated the scene.
However, the Players weren’t in a rush to leave.
Killing personnel and Battleships of the Angel Enterprises Alliance could earn them combat achievements from the United Bureau.
It didn’t matter if their own ship was blown up, they would receive a hefty insurance payout, not to mention the Task Rewards.
Thus, the battlefield remained exceptionally lively for ten minutes after the United Bureau Security Escort had evacuated.
However, a portion of the well-organized and disciplined Players did retreat.
They had guilds backing them and had to follow orders.
Fanfan, acting as the temporary Player Commander, was relieved of her duties after the transport fleet left with the Artificial Angels and became a trash talker in the public chat channel.
She returned her command privileges over the various Guild Fleets to the Guild Leaders, leaving it to them to decide the movements of their respective Guild members.
Essentially, all the Guild Leaders chose to seize the moment to order a tidy retreat.
After these Guild Players left, the scene was mostly left with Loose Players.
Loose Players are so because they naturally dislike being restricted by Guild rules.
Indeed, many of them have been known to try unconventional things.
Look, United Bureau is a big deal, right?
But it’s also true that United Bureau has no way to deal with the Angel Enterprise Alliance.
In the past year, Players had encountered numerous cosmic forces that were at odds with the United Bureau.
Smaller cosmic forces either submitted to the United Bureau or were eliminated.
Only the Angel Enterprise Alliance and the Dark Divine Cult remained active, and United Bureau could do nothing about them.
Now, the opportunity for direct contact with the Angel Enterprise Alliance was right in front of them, and many Players started to get ideas.
If they could earn some reputation inside the Angel Enterprise Alliance, reap some Rewards and even pilot an Artificial Angel, wouldn’t it be wonderful?
From United Bureau’s perspective, these Players with ulterior motives are definitely traitors.
But the Players didn’t care about that.
Especially the Loose Players.
Many Loose Players enjoy not treading the beaten path.
Many had a history of serving small villainous cosmic forces over the past year.
Now, with a powerful force that could contend with United Bureau in front of them, it’s understandable why such Players would be tempted.
This group of would-be opportunists are astute.
First, they accepted Tasks from the United Bureau and the Black Hole Magic Academy, but they didn’t engage directly in combat, keeping options open for themselves. noveldrama
If the Angel Enterprise Alliance didn’t accept them, they would fire their weapons, die, return to the Safe Zone, complete the Task, and harvest the Rewards.
Second, they covertly gathered information about the transport fleet.
They figured that by providing information about the fleet carrying Artificial Angels to the Angel Enterprise Alliance, they could earn a certain level of influence and prestige.