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Chapter 1285

Chapter 1285: 415. Magic Potion Launch_2

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With a two-pronged approach, Noland Lee was confident that the behavior of taking magic potions regularly and on schedule would become popular among players.

“Hmm, not bad, not bad. By that time, I might not even need to attack suspicious players to get their Passive Deconstruction results.”

There’s no time to waste, he thought. Let’s start concocting potions now.

Noland Lee quickly recalled the knowledge of potion-making he had learned in the Inner Cosmos Academy.

There aren’t many types of potions that ordinary people can take, and most of them trade lifespan to quickly recover from injuries.

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A small number of potions can also increase the players’ reactive capabilities at a certain cost.

Noland Lee selected two types of potions.

The Lightning Mouse Magic Medicine, usable by apprentices up to Third-Ring Wizards, continuously depletes health while enhancing reaction speed.

The second potion is Strong Heart Poison Juice, also usable by apprentices to Third-Ring Wizards, which trades lifespan for the recovery of fatal injuries.

Considering that both potions are battle potions, rarely taken outside combat, Noland Lee purposely added a third kind:

Spiritual Care Magic Medicine.

This was his own design.

Taking this potion regularly over a long period could slowly increase the “Spirit” attribute value.

Before the players had the means to exchange for the Meditation Method, this was the only way to increase “Spirit.”

Noland Lee planned to offer the Meditation Method when players were appointed as First Rank Wizards.

Therefore, the Spiritual Care Magic Medicine would be an essential item for players for quite a long time.

After choosing the three types of potions, Noland Lee summoned a large number of Magic Servants.

Using the “Magic Herb Transformation Technique,” he transformed ordinary plants into magic herbs and directed the Magic Servants to mass-produce potions.

The “Magic Herb Transformation Technique” is a Nature-based Magic that can be used once a month, yielding a massive amount of magic herbs sufficient for the use of lower-level wizards.

The first batch of potions amounted to 100,000 bottles.

Noland Lee issued a weekly Task named “Receive Magic Medicine” to players who registered as Wizard Apprentices.

Players could collect the task rewards from any Little Elf.

The rewards included 10 bottles of Spiritual Care Magic Medicine, 3 bottles of Lightning Mouse Magic Medicine, and 3 bottles of Strong Heart Poison Juice.

These 16 bottles of potion were not bound to the player.

Players could sell them to those who had not yet joined the Academy.

If they wanted to obtain more varieties of potions, they could purchase them at the Magic Medicine Branch that Noland Lee opened.

For the time being, the Magic Medicine Branch hasn’t opened its classes nor has it had any students. There’s just a potion shop named “Licorice Juice and Dew” in the Small Town.

A Little Elf was temporarily in charge of the shop, selling potions on Noland’s behalf.

The currency for purchasing potions could be Credit Points or Academic Points obtained from completing daily tasks.

At this point in time, the players did not have many Academic Points, but the Great Guilds had a lot of liquid funds.

Upon discovering that the potion shop was selling potions that even low-level players could use, the professional merchants in the Great Guilds hurried to stock up, fearing that the limited supply would be cornered by others.

A bottle of Lightning Mouse Magic Medicine cost 30 Credit Points, with an extremely high cost-performance ratio.

Those who drank it would crackle with electricity as they moved as fast as lightning. noveldrama

After testing the potion, the professional merchants quickly bought up the entire first batch of Lightning Mouse Magic Medicine, not leaving a single bottle for the loose players.

A bottle of Strong Heart Poison Juice cost 600 Credit Points, and its cost-performance ratio was difficult to determine.

For players, the so-called trading of lifespan meant receiving a negative effect that lasted for several days.

To trade this for fast treatment of fatal wounds seemed somewhat uneconomical.

Moreover, cloning technology was very advanced in the game, and thus medical services were a given. As long as players could make it back alive to a Space Station, they could receive comprehensive medical services.

And if one couldn’t make it back alive to a Space Station, it wasn’t a big deal—death just meant losing some experience.

Due to various factors, the sales of Strong Heart Poison Juice weren’t very good.

Noland Lee didn’t care about this because the reception of Spiritual Care Magic Medicine was beyond expectation.

All 600,000 bottles sold out.

It should be noted that he priced this potion at 100 Credit Points a bottle!

Yet they all sold out!

The players’ enthusiasm for increasing their attributes was truly astonishing.

“It’s a good thing I limited the daily intake of Spiritual Care Magic Medicine to one bottle per day, otherwise we could indeed have seen Big Shots using Krypton Gold to crazily stack attributes,” thought Noland Lee, shaking his head.

If he were a player, he probably would have gone crazy for it too.

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It is worth mentioning that solo players need not worry about not being able to purchase potions.

At the latest in three hours, the second batch of magic potions will hit the market.

By then, professional merchants hoarding potions will have realized something is amiss and given up on stockpiling.

As the magic potions are distributed, Passive Deconstruction results begin to refresh in his mind.

“Hmm~ now that’s comfortable~ I can deconstruct players without stepping out of the house~”

Noland Lee browses the Passive Deconstruction results quickly.

No matter how much information is refreshed, he can read it all in an instant.

Those who will consume the magic potions in the short term are basically all Wizard Apprentices.

It will still take half an hour to an hour before those dubious players who dare not join the Magic Academy can get their hands on second-hand magic potions and trigger Passive Deconstruction.

Taking advantage of this time, Noland Lee sets about perfecting the task system related to the Angel Enterprises Alliance.

Within the Angel Enterprises Alliance, there are four major components: the Archangel Group, the Archangel Group, the Guardian Angel Group, and the Redemption Angel Group.

The Archangel Group is responsible for creating Artificial Angels.

The Archangel Group is in charge of controlling the Artificial Angels.

The Guardian Angel Group functions similarly to the United Bureau and is a defense-oriented security department.

The Redemption Angel Group is the group of pirates who often cause trouble in other star domains.

The combatants of the first three groups have very high levels, and their security measures are extremely thorough; the information collected by the United Bureau is limited.

Noland Lee must personally delve into the territory of the Angel Enterprises Alliance to gather details about these three groups.

What gives Noland Lee peace of mind is the Redemption Angel Group.

There is an abundance of information on this cosmic pirate group.

Noland Lee compiles a table based on parameters such as the size of the battleships and the levels of the Artificial Angels.

The table notes the experience, academic points, and item rewards for players after defeating specific targets.

To enhance the players’ sense of immersion, Noland Lee also fabricates the sins of each minor boss in the Redemption Angel Group in the eyes of the Supreme God Clan.

A sentence of judgment, a draft of conviction, coupled with generous rewards—these three things are sufficient to set players in relentless pursuit of the leaders of the Redemption Angel Group.

Time swiftly passes by.

Several hours later, after the side tasks are woven, Noland Lee uploads them into the Starry Sea game.

The Star Gate will officially open to players in three days.

After the players drive their ships through the Star Gate and arrive within the territory of the Angel Enterprises Alliance, they will automatically trigger the side tasks upon encountering members of the Salvation Angels or Guardian Angel Groups.

While players are busy with the side tasks, Noland Lee does not plan to idle away his time.

Merely using his Magic Avatar might not be enough to collect the information he wants; he must visit the Angel Enterprises Alliance in person.

“That settles it then, I will set off immediately after sorting out the Academy’s affairs,” he decides.

Noland Lee glances at the Deconstruction Results from the corner of his eye, his gaze sending out a faint ripple.

Several players with ulterior motives just consumed the magic potion, triggering Passive Deconstruction.

[Player Nickname: Rebirth-I-Refuse-to-Be-Oxen-and-Horses]

[Player Nickname: Dark Disciple Second Generation]

[Player Nickname: I Want to Become a Goddess’s Umbrella, So She Can Hold My Handle]

Noland Lee is slightly distracted.

For the moment, setting aside the players’ peculiar nicknames.

Why does the first player’s nickname feel so familiar to Noland Lee?

“Uh? Isn’t that the new account of the guy who always drinks Bitter Gourd Juice called ‘Rebirth-I-Refuse-to-Be-Oxen’? So, this player with an extra ‘Horse’ in the nickname, couldn’t it be Bitter Gourd Juice?”

Noland Lee rubs his nose casually and reports these players to the game.

Suddenly, a thought flashes through Noland Lee’s mind.

He discovers something quite unfathomable.

Look, the Dark God Church selects players who delete their characters to develop into ‘Dark Priests.’

The second character of Bitter Gourd Juice, “Rebirth-I-Refuse-to-Be-Oxen,” assumed the role of a ‘Dark Priest.’

Now, with the second character being deleted due to the account ban.

Why would Bitter Gourd Juice’s third character also become a lackey of the Dark God Church?

Previously, Noland Lee thought that the ‘Dark Priest’ occupation offered by the Dark God Church was tied to the player’s character.

But upon careful reflection, he now suspects that the ‘Dark Priest’ might actually be bound to the player themselves?