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Rise of the Life Magician
Episode 363 Entering the Nanzen Dungeon

Episode 363 Entering the Nanzen Dungeon

The factory that ordered the shells called me and I went to pick up the finished shells.

Five of each of the shells you ordered.

Thank you."

 These shells are still in the prototype stage, so they will be tested and decided upon after various trials. The shells ordered were three types of normal shells with different thicknesses of steel and one mortar shell with a stabilizing wing attached to the back of the shell.

 Me and Elmore head to the second level of the Narukami dungeon to test fire. I went to the place where I had test-fired last time and activated the "projection barrel. Once the magnetic barrel was formed, I aimed at a small mountain about 200 meters away and began test-firing.

 The first was an artillery shell made of steel ten millimeters thick. When the shell was set in place and magnetism was generated, the shell flew out with a booming shockwave.

 The shell flew about 120 meters and suddenly exploded.

 Meanwhile, we were watching as the shockwaves were blocked by shields made of blue silver with and properties, but we hid behind the shields as the blasts rushed in.

 After the blast passed, Metis spoke up.

It was a steam explosion. That shell only lasted about 120 meters.

Next is a 15-millimeter shell.

 I shoved the shell into the magnetically generated barrel and quickly hid behind my shield. This time the shell hit the small mountain and caused a large explosion.

I thought that adding water would make it lighter and less powerful, but it didn't seem to make much difference.

I think there's a steam explosion going on too."

'That's very likely.

 Finally, I tried a 20 mm shell, which landed about 12 meters to the right of the previous point of impact. The explosion seemed to be more powerful than the previous shell. Let's check it later.

The point of impact seems to be quite far away. The trajectory of the shell is blurred because the magnetic generating barrel has not been moved.

'We're making artillery shells and stuff just fine. Maybe we don't have a choice, but let's try shells with stabilizing wings."

 I took out a shell that the factory guy told me was a mortar shell.

Please wait. In a few more seconds, the magic of 'Projection Barrel' will be deactivated because time is running out."

 This "projectile barrel" is maintained for three minutes and then the time expires. The user can shoot as much as he/she wants during the three minutes, but since the firing is done manually, it is not possible to fire the projectile so quickly and continuously. This is another issue that will require some ingenuity.

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 The magnetic generating barrel disappears, so he once again activates the "projection barrel" and directs the formed magnetic generating barrel to another small mountain.

 Then he fired two consecutive stable-winged shells. The two impact points were only about three meters apart. It seems that the trajectory is more stable with the stabilizing wings attached.

 After trying various types, it seems that a mortar shell type with a 20-mm-thick steel and stabilizing wings is better. The 15-mm-thick steel has better explosive power, but the 20-mm-thick steel has superior penetrating power.

 The shape and material of the shells will need to be studied in the future, but for now, we are ready to fight the basilisk zombies. Let's go to the Adventurer's Guild and see how the basilisk zombie defeat went.

 I went to the Adventurers Guild and asked the branch manager how the basilisk zombie defeat went, including Nagase's case.

Nagase," he said, "we succeeded in defeating Fenrir in the Arashiyama dungeon, but he was badly injured and is in the hospital. He will not be able to defeat the basilisk zombies for the time being."

I see. Did Mr. Nagase get his hands on a mythical magical weapon?"

"Yeah, I heard you got the 'Heavenly Ten Grip Sword'."

And if so, who will take on the basilisk zombies?"

The Japanese A-level adventurers will be Takase, Grim, Nagase, and Fudo. But since Takase is in Europe, we may have to leave it to Mr. Grimm, Mr. Fudo, or possibly the B-level team.

 The other A-level adventurer named Fudo was supposedly an attack magic user. Basilisk zombies with "Energy Drain" are incompatible with attack magic.

I'd like to see the Basilisk Zombies once."

"Oh, so you're ready to take on the task of defeating them, are you?"

I've got a new magic weapon for the undead that I think I can take down, but I need to see it in action: ......"

I'll talk to the Adventurers' Guild over there, and you can go to Kyoto. I'll talk to the Adventurers' Guild over there, and you can go to Kyoto."

Thank you."

 I decided to go to Kyoto.

 I asked the factory for more shells and began preparations. I also bought more intermediate level healing magic potions. Once the shells were in hand, Nezu and I boarded the night train together. Nezu was returning to his hometown for the first time in a while.

 The train starts running and the scenery outside the window begins to flow at high speed. As I was feeling the vibration of the train and looking at the scenery outside, Nezu spoke to me.

'Dr. Grimm, are you sure you can beat the Basilisk zombies?'

I think we're okay now that we have a mythical magical weapon, but the basilisk zombies are the ones the B-team in Kyoto tried to take down and couldn't."

I hope I can get into an advanced dungeon soon. I hope I can get into the advanced dungeons soon too."

 Nezu raised his magic level to "8" and learned four new living magics: "Sensing Zone," "Auto Shield," "High Blade," and "Wing.

If you try too hard, you'll end up looking like you've been seriously hurt."

I know that, but you and Tesshin are working hard to beat Firedrake and become a Class C player."

 When Tesshin heard that Chika had started learning "Shippu no Mai" from Mitsuhashi Shihan, he decided to learn it himself. When the train arrived in Nagoya, Nezu got off and left him alone.

 Arriving in Kyoto, I got off the train and headed for the Adventurer's Guild, not tired because I had slept a little. At the reception counter, I asked to see the branch manager, and he asked me to check my adventurer's card.

 The woman at the reception desk looks a little surprised when I show her my Class A adventurer's card.

You must be Class A, Mr. Sakaki. I will check with the branch manager."

 The branch manager said he would see me right away, so I went to the branch manager's office.

We've been waiting for you.

 The branch manager, a large man in his fifties named Manabe, had apparently been contacted by Kondo, the head of the Shibusi City branch.

I'd like to see the basilisk zombie with my own eyes first, can you send someone to show me around?"

It has already been arranged, and will be guided by the Class B team, the "Mindless" team."

 Just in the guild, the "heart and head

concussion

destruction

extinguishment

There was a team of four, three magic wizards and one attack wizard. It was a team of four, three magic-armor wizards and one attack wizard.

 I discussed this with the "Kokoro Shunken" team and we decided to dive in the Nanzen Dungeon the day after tomorrow. After a day's rest, I met up with the "Rinpoche" team in front of the Nanzen Dungeon and we dove in.

 Encountered Armor Bear in one level wilderness area.

We'll take care of it.

 Kumamoto, the leader of the "Kokoro Shinchu Dokonin" team, pulls out his magic weapon and says, "I'm going to kill this thing. The team works together to approach Armor Bear and kill it instantly. The team seems to be quite skilled.

'Did you guys try Basilisk Zombies too?'

Yes, the energy drain was too much for me to beat him."

 The "energy drain" ability seems to work when the zombie enters a field called the drain field, which is generated from the basilisk zombie's entire body.

 It is said that the adventurer's magical power is absorbed little by little in the drain field, so it is impossible to fight in close combat. As a result, they are told that they must fight hit-and-away, striking a single blow and then leaving the drain field.