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Rise of the Life Magician
Episode 293 Fortress of the Minotaur

Episode 293 Fortress of the Minotaur

I left Taichi and the others and went to the Adventurers' Guild. The branch manager immediately agreed to meet with me, so I headed for the branch manager's office. In the branch manager's office, Branch Manager Kondo and A-level adventurer Nagase were talking.

 I greeted him and he smiled and greeted me back,

I know what you want. You want to participate in a raid battle."

Yes, it's like a festival for adventurers, and you'd be remiss if you didn't participate.

 The branch manager chuckles.

The opponent is the Minotaur, and that's Class A." "But this time there might be a Minotaur Lord," said Nagase. But this time, there might be a Minotaur Lord, Nagase says."

 It is said that minotaur lords often possess dangerous magical weapons.

If they're too much for me, I'll run away."

I like that."

 The branch manager seems to be worried about me. Maybe it's because I'm young.

 It seems that many of the adventurers active in the Narukami dungeon will participate in this raid battle. In total, there will be about 30 people.

 Nagase estimates that the number of minotaurs in the fortress exceeds two hundred.

If I had a mythical magical weapon, I would have taken care of it myself. ...... It's a shame."

 I heard Nagase's words and I was interested.

You own the dragon-slaying sword 'Balmunch', right? Isn't the Balmunc a mythical class?"

 Nagase became grim-faced,

'The Balmunch I have is from an intermediate dungeon. It is not mythological grade."

 A magical intelligence like Metis grows up to become the brain of the dungeon, called the "dungeon brain" or "dungeon core," and it seems that there are superior and inferior dungeon brains.

 Metis told me that the superior ones become the dungeon brains of the advanced dungeons, and the ones that are not that powerful become the dungeon brains of the intermediate and beginner dungeons.

 Therefore, magical weapons created by dungeon brains in intermediate dungeons are said to be inferior to those from advanced dungeons, even if they bear the same name.

 Nevertheless, Nagase's own varmunck is a magical weapon of considerable power, so he continues to use it, even as a Class A Nagase.

Enjoying this book? Seek out the original to ensure the author gets credit.

 When I told him I was officially joining the raid battle, the branch manager instructed us to meet at the exit of the stairs leading down to the ninth level of the Narukami dungeon at 1:00 p.m. three days later.

 I went back to the mansion and thought about the case of Taichi's slow early shooting due to lack of interference power. I realized again that the ability to interfere with D-particles is important for a living wizard.

Let's try some of the exercises in the Interference Training Method."

 I thought my ability to interfere with the D-particle was sufficient, but I began to think that perhaps it was not sufficient.

 According to the "Interference Training Method," the training is divided into three stages. The first stage is training to sense the presence of D-particles in a wide area. This is not a problem since it was trained efficiently by using the "sensing zone.

 And the second step is a training method to interfere with D-particles without using magic. Those who are able to sense D-particles without using magic are said to have also developed the ability to interfere, albeit slightly.

 It seems that the training involves popping the sensed D-particles like a deco pin and sending them flying. There are images and tips for this, which were written in "Interference Force Training Methods.

 I tried a training exercise to play the D-particles to see if it would work. At first it didn't work, but after an hour or so, I felt the D-particles move as if they were popped.

Wow, that worked."

 I was surprised that I really succeeded. I'll continue my training and be able to play the D-particle for sure. What does it mean to be able to manipulate D-particles without using magic?

 I was getting a little excited. I continued to work out in all of my spare time, and day and night passed, and it was time to leave for the raid battle.

 Prepare early in the morning and head for the Narukami dungeon. Move from the transfer room on the first level to the fifth level, and pass through the sixth to the eighth level in the shortest time.

 The first steps down from the eighth to the ninth level led to the ninth level grassland. There, we saw a large number of adventurers getting ready.

 One of them, Goto, approached me,

I knew you were in on it."

Of course. I'm curious to see what the boss of the fortress looks like, and I'm excited about the items and treasures we can get here."

In raid battles, the early bird gets the worm, so the magic-armor wizards have the advantage."

 It is said that the magic-user with enhanced muscles is often ahead of the magic-user because the magic-user's actions are quicker.

When you say "magic-armor wizards," do you mean Mr. Nagase or Mr. Saijo? But they are in close combat with the Minotaur, aren't they? It would take a long time to defeat them in close combat, though."

But when fighting inside a fortress like that, attack wizards who specialize in explosive magic or magic that can only be used in a large space have a hard time.

 A living wizard would not be able to use "High Blade" or "Blow Up Glaive" either. I know this well because I experienced this when I fought in the orc castle.

 While we were talking about this, Nagase began to speak in a loud voice.

Before we begin the raid battle, let me explain."

 After listening to an explanation of some precautions, the participants were told that the end of the program would be signalled by the passage of four hours or the use of a magic tool called a resonance bullet. The resonating bullet is a magical tool that emits a sound that resonates throughout the building, and is said to make a ringing sound like the striking of a half-ring bell.

I'm ready. Okay, let's get started."

 Saijo is the first to jump out and show that he is indeed a magical wizard. Goto sees this and laughs.

He said, "You're very energetic. Now, let's get going."

 I set out too. The objective was to defeat the boss of the fortress and get the contents of the drops and treasure chests, so I decided not to rush. I decided not to go for the treasure chests along the way.

 However, if they found it, they were going to get it for sure. As we approached the gates of the fortress, the magical wizards seemed to have defeated the minotaurs guarding it, leaving it unprotected.

 Goto and the others went left from the entrance and I headed the opposite way to the right. I could feel several signs of a fight between the minotaurs and adventurers in the large fortress. As I proceeded to avoid them, I encountered the minotaur in the passage in front of the stairs.

 The moment we encountered it, a minotaur with a halberd came charging at me. I hurriedly hit it with a quint auger push. The high-speed spinning auger plate hit the tip of my halberd and bounced up, hitting it in the chest.

 With a jolt, the minotaur stops charging and glares at me. The three-meter tall, thickly muscled Minotaur's entire body was under pressure. The minotaur seemed to notice when I activated the "Crash Ball" and sent the D-particle vibration ball flying.

 The tip of the halberd popped the D-particle vibration ball from the side, and although the D-particle vibration ball is a relatively slow type of magic, it still flies at 170 kilometers per hour. It is a tricky opponent to deflect it by popping it with a weapon.