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1% Life's Real (a 1% Lifesteal parody)
Appendix 1 - All abilities in order of appearance

Appendix 1 - All abilities in order of appearance

Progression fantasy, LitRPG or not, has this dreadful bookkeeping debt.

I will list all the powers Robert acquired here. Each chapter has its spoiler tag and you should see how far you went in the story before clicking them.

> Caveat emptor.

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Life

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Healing Pulse - spell - provides minimal healing at a cheap cost. A training spell that is meant to be discarded later on.

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Vitae Infusion - tempering technique - infuses Life energy into own body, makes it easy to heal oneself, slows aging.

Time

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Minor Haste - spell - accelerates time for one willing subject at close range. Sustained.

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Minor Slow - spell - slows down time for one target. Resisted. Sustained.

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Chronal Shear - tempering technique - applies "haste" and "slow" at the same time on the body.

Equipment

Gallivant Goat Backpack - dust-proof, resistant to slash and piercing, comfortable to use.

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Life

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Lavi Flows - tempering technique - Circulates Life energy around the body, making the practitioner feel good and providing a minuscule healing efffect. Effects are akin to a mix of sunbathing and a light massage. Does little more than that.

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Life Sense - spell - detects living creatures in range. Can be tuned to limit to only a certain band of lifeforce, for example, one-star creatures. Sustained.

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Life Ward - spell - Creates a barrier that detects living creatures attempting to cross it. Sustained.

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Alleviate Pain - spell - reduces the sensation of pain on a willing subject. Can target only a specific body part. Sustained.

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Diagnosis - spell - gets an accurate picture of the health status of a touched willing creature.

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Healing Hands - spell - heals a willing target. Though the spell doesn't require touch, the hands must be inches above the wound. Provides standard healing.

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Fait Accompli

Time

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Foresight - spell - shows the most probable futures ahead of time. User can determine how far to predict. Costs increases with range. In combat situations, it's used to peek a few seconds ahead.

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Danger Sense - spell, passive - alerts the user when under imminent threat of bodily harm. Source of harm must not be recognize as such by user.

Man, I love Recursion

Void

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Void Punch - spell - creates a ball of nothingness in front of the caster's hand, which then can be punched into an opponent. When contacting solid matter, the ball explodes, disintegrating some matter and causing harm to the target.

Railroaded Shopping Spree

Equipment

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125l storage ring.

Backpack of Holding - 2.5 cubic meters of compacted space, only 20 liters on the outside. x8 weight reduction.

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Armored black leather jacket and pants - provides adequate protection without sacrificing style.

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Runic sword - Water affinity allows metal to repair itself even if broken. Has self-repair, hardness, sharpening, and essence storage runes.

Farming! Best farming! Supreme farming! Your crops do better!

Life

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Biomass Absorption - tempering technique - Increases body mass and strength by storing excess food as biomass in the body. Extra biomass may be used by spells that specifically target it.

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Reconstruction - spell - heals (average to supernatural quality) the caster. Very low essence cost. Uses stored biomass as fuel.

Cultist of Cerebelon

Gained the Mental affinity by entering a pact with the eidolon.

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Mental

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Mind Blackout - spell, ultimate - Gained by binding a unique spirit created by Cerebelon. Caster may gain complete control of target's mind. Resisted. Sustained. Robert intends to only use it to stun a target and make them forget what happened while they were controlled. No brainf**k tomfoolery.

Robert and Freddy's Day Off, part 2 of 2

Mental

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Telepathy - spell, sustained - Allows short-range communication with a willing target. Conversations can be held between four and ten times faster than by vocalizing.

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Mind Shield - spell - protects the touched target from mental attacks. If used on others, shield must be primed with an amount of essence, determining duration and level of protection. Attacks blocked drain from invested essence. If used on self, it can be sustained.

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Confusion - spell, sustained - causes a group of hostile creatures to either do nothing or target their attacks at each other. When attacked, these creatures will retaliate. The spell is removed from any targets the caster attacks.

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Silent Message - spell - sends a short message to a target's mind at long range. Length and distance increases with more essence.

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Sense Recording - spell - records the output from all of the caster's senses for a short while. For the next 24 hours, the caster can replay the scene, able to focus on different senses each time.

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Comprehend languages - spell, sustained - allows the caster to understand foreign languages with just a few minutes of exposure and learn these languages dozens of times faster.

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Accelerate Thought - spell, sustained - Allows the touched creature to think faster. This does not translate to faster movements or actions.

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Enhance Senses - Greatly increases touched creature's sensorial acuity and accuracy. This does not cause sensory overload or synesthesia.

The Battle of Dripping Honeycomb

Void

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Drain Essence - spell, self-sustained, resisted - Curses a target in short range to have its essence and soul energy drained. Has a big casting cost, depending on how strong the target is. Uses the drained essence to sustain itself and sends the remainder energy back to the caster. Depending on the target's strength, the curse might end before the target dies. Prolonged exposure to this spell may cause long-term detrimental effects due to soul damage.