Novels2Search

3.9. Paladin

When Jeolas returned to the sewers, he had a few people gather everyone to listen, and as the last of his people gathered, he spread his arms and smiled.

"Today will be a great day, for we will celebrate before tomorrow. I need the strongest of our guards to show these people our greatness, though they would pay any of us who remain behind to stay in the sewers. Of course I will keep in contact with you through one of the rock guards to make sure everyone works for the best of the community and the extermination of all heretics. Thus I ask, whom among us wants to remain here as our ambassador and recruiter for this sacret inquisition of ours?"

His question thrilled many, though most wanted to leave the desert with him. Most of the discussions were spreading between the skeptics, something he had anticipated and hoped for. A hundred of them would remain in the end, while the rest trusted him enough to follow his guidance.

"Then it is said. Now we need our Knight, someone among us that we trust to represent us. It cannot be me or the rock guard, and thus I leave it to those who have trained in the arts of war to choose one amongst them to achieve the rank of Knight, our future hero of the frontlines and the representative of our kin to those who dare oppose us."

As he prepared for a discussion, the warriors decided on an impromptu tournament that left most of their people wheezing in the dirt within barely half an hour.

Once the weakest among them where weeded out, two Larv remained standing. One carrying a rapier coated in his own mucus, the other moving without a weapon.

The following fight was something to behold.

While it lacked the magical shenanigans that he was used to experience during champion fights, it showed something he had not been able to witness since his first death. Actual Martial arts.

The fight consisted of barely dodged hits, nimbly deflected stabs and other rapid movements, to the point noone could see anything bejond the haze of attacks they left behind.

Only after several seconds of this did they finally change their approach, the Rapier wielder changing the hand he wields his weapon in while the brawler went into some type of defensive stance. As they locked eyes, it was as if time went still in anticipation, followed by a sonic boom and both combatants landing on the opposite side of the hastily formed ring.

As they turned around, a red line could be seen on the Brawlers arm, the result a sewer whide cheer of approval from his fans as they bowed to one another and the rapier wielder turned to Jeolas.

"I have won, and thus been chosen by the people."

Quickly inventing something to keep the ceremony going, the overwhelmed Hero added.

"And thus you shall protect them from harm. Go forth, noble Paladin and show those doubting our righteousness the inevitability of our path."

The next second, he felt the devotion of each of his subjects deepen, and the connection to the paladin grow strong enough for emotions to be felt by the other, their pride amplifying eachother as the Larv stood up, casting away who he was before and embracing this new, sacret role. One that was seemingly rewarded with a class, if the look on his face was any indicator at all.

Jeolas smiled.

"Eternal be the system, and all hail the void that birthed us. Now let's purge those sinners from Nas'ri, and embrace the purity that rests within each of us."

He shouted, somewhat sure that the system was listening and helped his organisation gain traction.

"This night, Our newly crowned Paladin will face off against the best warrior of this city. The strongest among our kin against their regional hero. Go forth and claim the glory you deserve, but don't forget that each of us has your back, as you concentrate on crushing what is before us."

After that, the Paladinraised his rapier and an armor of living stone, the same material that peoplebgot turned into when golems were created, coated his body, seemingly transforming his mucus into a protective casing as the slime coating his sword became a phantasmal outline, one that seemed to burn at the very fringes of reality.

After the admittedly edgy transformation sequence, the Paladin bend the knee once again as he placed the new blade in front of him.

"I am Paladin, first of the Paladin and servant to his highness Jeolas, prophet of the Primordials. May he reign forever."

Annoyed at the repeat of the scene, Jeolas put his hand on Paladins head, infusing it with sheer mana as their connection vibrated in pride, a pride so strong it reveberated within all the Larv, and even a certain mummy lord was proud about his work for a split second, before he returned to working on it and choosing the best fighter among his people.

After a ehile, he made a choice, a warrior without equal, chosen to fight one of his opponents shadow coated monstrosities.

Then, both combatants marched upwards, heading straight for the plaza that had been determined for the battle.

The sun fell, casting the world in a scarlet hue as two warriors in full plate stood against one another. A rapier against a flail, steel against living stone.

The buildings around and the sewers beneath the spectacle were filled with people determined to cheer for their respective Hero, a fight that would influence history more than any of them could have possibly thought.

Unlocked Skills

Spoiler

Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.

Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.

Grounding (skill)(ground): While cast, this skill infuses the targets body with geound mana and forces it to remain on a surface below it.

Dash (skill)(air): Your movement speed increases by (move*skill level).

Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.

Restfull petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.

You will restore (lvl) times the energy you would by sleeping the same amount of time.

Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.

Groundbound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.

Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any colloteral.

Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].

Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.

Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.

Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.

Amount of contracts allowed at a time:

system access * skill level.

Unlocked perks

Spoiler

Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.

-10 token

Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.

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-5 token

Magus ¤ : This Perk allows a person to interact directly with mana

Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.

-5 Token

Thick skin (perk): Your skin is thicker than that of most members of your species.

-5 Token

Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.

-5

Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.

-10

Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.

Cost: 20 Token.

Psyonic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.

Cost: 20 Token

Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.

Cost: 15 Token

Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.

Cost: 40 Token

Soul engine (perk): You store other peoples souls to fuel your own, syphoning their growth and emotions to strengthen yourself.

Cost: 60 Token.

Aura of Royalty (Perk): Your subjects strengthen you, so long as they trust in your power and loyalty to them. To pass checks made for the best of the kingdom, the stats of everyone aware of your general intentions are added to your own.

Cost: 100 Token

Unlocked Handycaps

Spoiler

Slim: Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.

+1 Token

Small: Reduces the height of a creatur by 20%.

+5 Token

Heavenbound (handycap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force excerted on you will be 100% more effective at moving you.

+8 Token

One armed (handycap): You only have one useable arm.

+30 Token

Bulky tendencies (Handycap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.

+15 Token.

Large (Handycap): Increases the height of a creatur by 20%.

+5 Token

Overweight (handycap): You weigh 10% more than your race normally does. (Can be equipped up to three times)

+5 Token

Body of stone (Handycap): your body is petrified, heavily limiting your mobility.

+30 Token

Shadowless (handycap): You do not have a shadow.

+20 Token