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Legend of the Rule bender.
3.12. Desert Nights

3.12. Desert Nights

The Inquisition was walking all night, but that did not help them with their currently most pressing concern. Before they could arrive at the sacret gates they hoped for, the first rays of sunlight greeted them in the middle of nowhere.

Now, many would not consider it a disaster, but the fear every one of them held for the sunlight was not without reason. Even as this ray of doom caressed their leaders' skin, he felt himself dry out, nothing capable of stopping the radiance from piercing through him like an angels spear.

In a panic, he organised everyone into a spell circle, utilizing his aura of royalty to gather everyones mana and channel it between them.

For this, he chose restful petrification and activated it for everyone bound to him, the skill working tirelessly and through every connection he had with them to slowly turn everyone around him into statues.

Most happily obliged, only Paladin rejected the Idea of stopping what he considered his eternal vigil.

The day was a bright one, but under his permanent guidance, it passed rather fast.

As Paladin waited for something to happen, he looked like a statue aswell, causing everything passing by them to completely ignore their presence.

He saw many a creature, and although most of them were scorpions or snakes, one beast had struck him with reverie.

It was just when a caravan ca e close to them, that the sand began to vibrate. Obvious wave like patterns sprawling over the nearby desert as a pit formed beneath the strange group, and they were swallowed into the sandy depths within seconds. A gigantic maw closed itself after that and sprayed the consumed sand above it again, recreating its perfect disguise.

Paladin sighed, remembering to warn the Prophet of the strange beasts as he waited.

"Why is he still taking those cursed sceptics with him? They would be the perfect supply of golems, but sometimes I think he actually listens to them. Doesn't he know that they don't worship him as everyone should? If they continue like that, I will one dayslice them open. Everyone works for the greater good, the priests try to imitate his overwhelming magic, the Inquisitors do their best to learn from me, infusing their blades with our sacret essence. Even the weakest among us do their best to take the lighter burdens of him, but he still accepts those who vehemently block his way. And then... there are those thieves. They always accompany him, without doing anything. I think they are planning to steal from him, or kill him when he least expects it. No, we need to organise this group into a proper inquisition. Our leader is too busy managing other people, so I must take on the burden of guiding everyone else."

Thus, he began to plan. Nobody would see his plans for a while as he worked on them tirelessly, but as the sun sunk again, he went to the spot right next to his liege and waited for his awakening

Soon, the stone melted from his allies bodies and the Larv began marching again.

"My lord, there is a monster up ahead, I recommend we evade it."

He said, describing the mawed canyon he had seen the night before. But where he was prepared to walk around the beast, his lieges eyes began to sparkle.

"Finally, I was just beginning to wonder when I would have my next proper fight."

He stormed off, everyone else waiting as a stunned silence spread across the masses.

Jeolas knew it wasn't the smartest move to charge headfirst at something that was probably many times his size, but as someone that always loved games were he was allowed to slay giants, he could not let that opportunity slip by.

Identity Race Name Level Class Titles Rank Token N/ Larv Jeolas 5 (300/320] Rule bender Hero, Fleshmason. 3

25

Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 0 0 10 3 Skills Respawn ¤ Soul contract ¤ N/ 2 1 Handicap

Slim (3)

Shadowless Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Animating dust Shed skin Aura of Royalty Soul Engine Description Height Hair colour Eye colour Skin tone Age Weight Gender N/ 200cm / Red Black 10 34kg No gender for this species. Language English German Goblin Berry Njord Larv Margan

"I should finally invest these points into something... let's put all twenty five in intuition."

Identity Race Name Level Class Titles Rank Token N/ Larv Jeolas 5 (300/320] Rule bender Hero, Fleshmason. 3

0

Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 0 0 10 19 Skills Respawn ¤ Soul contract ¤ N/ 2 1 Handicap

Slim (3)

Shadowless Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Animating dust Shed skin Aura of Royalty Soul Engine Description Height Hair colour Eye colour Skin tone Age Weight Gender N/ 200cm / Red Black 10 34kg No gender for this species. Language English German Goblin Berry Njord Larv Margan

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Immediately, he had a very bad feeling about that descision.

"Nope, we can't fight that... this beast shall be considered a possible defensive line or high class military asset. When even my Intuition tells me not to do something, I guess I should listen to it."

And thus, they marched around. Everyone in possession of a map marking the creature with a quick S as even their honoured leader seemed hesitant to fight the creature. Something none of them had ever witnessed before.

Unlocked Skills

Spoiler

Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.

Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.

Grounding (skill)(ground): While cast, this skill infuses the targets body with geound mana and forces it to remain on a surface below it.

Dash (skill)(air): Your movement speed increases by (move*skill level).

Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.

Restfull petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.

You will restore (lvl) times the energy you would by sleeping the same amount of time.

Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.

Groundbound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.

Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any colloteral.

Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].

Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.

Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.

Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.

Amount of contracts allowed at a time:

system access * skill level.

Unlocked perks

Spoiler

Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.

-10 token

Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.

-5 token

Magus ¤ : This Perk allows a person to interact directly with mana

Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.

-5 Token

Thick skin (perk): Your skin is thicker than that of most members of your species.

-5 Token

Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.

-5

Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.

-10

Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.

Cost: 20 Token.

Psyonic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.

Cost: 20 Token

Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.

Cost: 15 Token

Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.

Cost: 40 Token

Soul engine (perk): You store other peoples souls to fuel your own, syphoning their growth and emotions to strengthen yourself.

Cost: 60 Token.

Aura of Royalty (Perk): Your subjects strengthen you, so long as they trust in your power and loyalty to them. To pass checks made for the best of the kingdom, the stats of everyone aware of your general intentions are added to your own.

Cost: 100 Token

Unlocked Handycaps

Spoiler

Slim: Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.

+1 Token

Small: Reduces the height of a creatur by 20%.

+5 Token

Heavenbound (handycap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force excerted on you will be 100% more effective at moving you.

+8 Token

One armed (handycap): You only have one useable arm.

+30 Token

Bulky tendencies (Handycap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.

+15 Token.

Large (Handycap): Increases the height of a creatur by 20%.

+5 Token

Overweight (handycap): You weigh 10% more than your race normally does. (Can be equipped up to three times)

+5 Token

Body of stone (Handycap): your body is petrified, heavily limiting your mobility.

+30 Token

Shadowless (handycap): You do not have a shadow.

+20 Token