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Legend of the Rule bender.
3.22 Reconnaissance

3.22 Reconnaissance

The registration form was quickly filled, the form something Jeolas easily filled with memories of Thimons life.

"To get the Army inside, we would like to open the gate tonight, is there any way to accomplish that somewhat easily?"

The warlock asked, prompting his gigantic friend to search his notes.

The System Hero was quite proud of his comrades' development, the speed at which he flipped through the papers before he pulled out a spreadsheet of expected guard movement brought a smile to his lips.

"You have grown into the position, it seems. I am still sorry for leaving you behind."

He said, his friend sighing at that.

"If I had your type of Immortality, I would have to do the same. Every Hero has a sacred task, and while you are made to grow and explode, it is my lot in life to be the oldest among us, and thus the one tasked with paper work."

"Then it must be the assassin's task to dispose of those we could not face with an army. Nemo, your position from now on would be to lead the people branch of the adventurers' guild, sending teams to search and destroy bandit camps and the like. You already agreed, so you can't back out anymore. Come to me once operation upheaval is done, and I can tell you how we should continue."

Thus, the trio nodded and departed, embarking on a path right towards Furchensteins Prison, where they quickly went into the planned positions.

Once they entered the cold building, made completely out of compacted dark rock, Nemo and Jeolas hid in a corner, with the Margan going invisible and Loui talking to the guard posted near the entrance. To distract them.

"Good morning, honored peacekeepers, we were just passing through your beautiful city, when someone stole the gold my liege had on him, would you happen to know where I could find them?"

He asked, moving to distract the guards from the mystical mumblings the prophet was exclaiming, and his almost obscene hand movements.

"We do not, but we will immediately begin our search for the object, in question."

They answered, indicating that they absolutely didn't care to ever give it back to the foreigner once they found it.

With a quick "Thank you", he slowly approached the Heroes, the group leaving the building as the spell matrix took hold, and Jeolas skin flakes were distributed through the entire prison, awakening many a zombie. The next part would have to be quick, the party approaching the gate in quick steps.

They knew everything worked out perfectly when the bells began to sound, an undead attack on the prison building enough to draw everyone from their posts.

Once that happened, they slipped into the southern gate, opening it and letting the Larvean army inside. Immediately, the slimy figures came out of hiding, the darkness now dotted with red eyes as they stored into the city.

The fight was bloody, the inhabitants' heresy making the weakest among them simply fall to their knees in agony as soon as the army entered, followed by a magical overflow of the area in the mana that the Inquisitors used to infuse their swords.

Many died that night, the toxic skin most Larveans enjoyed killing at a touch. None of their enemies stood by daybreak, and Jeolas held his hand to the local dukes' throat, staring into the Snowborns eyes as he held himself back from killing him, releasing the man instead.

"Thank you!" The elderly man screamed, his eyes beaming with hope as he ran for his life, only for the assassin's blade to open his throat.

"It does feel good to kill someone this cowardly..." He announced, everyone else agreeing with war screams as they receded into the sewer to rest for the day.

"Today we slaughtered our most destructive of enemies, and in the near future, we will have to do so more often. Today, some of us will have to ascend and preach our values, claim their souls before our enemies gather themselves again. An invasion like ours will never be easy, but for the truly devout, it will be a time to test our greatness!"

Skills

Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.

Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.

Grounding (skill)(ground): While cast, this skill infuses the target's body with ground mana and forces it to remain on a surface below it.

Dash (skill)(air): Your movement speed increases by (move*skill level).

Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.

Restful petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.

You will restore (lvl) times the energy you would by sleeping the same amount of time.

Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.

Ground bound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.

Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any collateral.

Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].

Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.

Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.

Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.

Amount of contracts allowed at a time:

System access * skill level.

Mana manipulation (Meta) (skill): you dedicated a lot of your time to changing the world around you without the use of skills, this skill makes that task easier.

Perks

Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.

-10 token

Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non-magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.

-5 token

Magus ¤ : This Perk allows a person to interact directly with mana

Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.

If you spot this tale on Amazon, know that it has been stolen. Report the violation.

-5 Token

Thick skin (perk): Your skin is thicker than that of most members of your species.

-5 Token

Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.

-5

Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.

-10

Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.

Cost: 20 Token.

Psionic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.

Cost: 20 Token

Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.

Cost: 15 Token

Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.

Cost: 40 Token

Soul engine (perk): You store other people's souls to fuel your own, siphoning their growth and emotions to strengthen yourself.

Cost: 60 Token.

Aura of Royalty (Perk): Your subjects strengthen you, so long as they trust in your power and loyalty to them. To pass checks made for the best of the kingdom, the stats of everyone aware of your general intentions are added to your own.

Cost: 100 Token

Handicaps

Slim: Reduce the amount a creature weighs by 5% per level of this handicap chosen, which can be stacked up to three times.

+1 Token

Small: Reduces the height of a creature by 20%.

+5 Token

Heaven bound (handicap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force exerted on you will be 100% more effective at moving you.

+8 Token

One armed (handicap): You only have one useable arm.

+30 Token

Bulky tendencies (Handicap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.

+15 Token.

Large (Handicap): Increases the height of a creature by 20%.

+5 Token

Overweight (handicap): You weigh 10% more than your race normally does. (Can be equipped up to three times)

+5 Token

Body of stone (Handicap): your body is petrified, heavily limiting your mobility.

+30 Token

Shadowless (handicap): You do not have a shadow.

+20 Token