Novels2Search

3.23.

The next day was difficult for the nocturnal Larv to manage, most of them staying in buildings and the sewer tunnels, exploring the entire structure and attempting to repair the many holes that could be used for people like the larv to enter the city.

Still, the council and Jeolas walked through the streets proudly, stepping on the marked square, where a group of adventurers faced them.

"We, the adventurers guild, will ensure that you no linger harm the innocent!"

Norman stood behind his men, visibly unhappy to participate in this farce.

"We only intend to purify the people, few have died to us yet, although their power is lost. If you forsake those twisted Idols, we will have no reason for hostilities. I like your operation, I might even fund it once we have the possibility."

Jeolas announced, the circle around him confused, with only the two faction leaders knowing how this was supposed to go, they were fooled like most other people.

"I will not allow your funding, so long as you support hurting the innocent, we will be enemies."

He said, Jeolas shaking his head.

"I see the value of your organisation, and as this army must proceed, we offer you to make sure this place remains in order. You have my full authority so long as I am gone, but must make sure that those parasites called gods aren't worshipped in our domain.

We do not kill innocents, and if you need to watch our behaviour to decide it for yourself, this position will be perfect."

He concluded, the other man nodding.

"We will only allow this if the local guild master is alway the councilor of defense. We will not allow anyone to be hurt by monsters if it can be avoided. I will personally venture with you to make sure this bargain is upheld and the people are protected, though the guild leaders shall never fight on behalf of a conquering force."

"So it shall be." Jeolas agreed with his friend.

The men around them trying to look as professionally neutral as physically possible, while an even they thought would lead to a hard fight battle became a bargaining for power between equal parties, openly enough that every snowborn in these lands support the guild and place their trust in an organisation that recently started getting rid off all those pesky monsters that somehow appeared in the city.

When the Larv started their journey to Mittellande, each faction left behind one member do become a councilor in that area.

Once the army went, there were [number] seats cleared in the majors room.

The most altruistic among the Larv, dedicated to healing those in need became the councilor of religion. He was a preacher before and was now named the Bishop of Furchenstein, his job being the spreading of their faith.

A fervent inquisitor became the councilor of justice, or just the high inquisitor of Furchenstein, his task of driving out any remnants of power the dark gods and other demons held over the people one that earned him much scrutiny.

One of the doubters became the councilor of Judgement, his task of questioning everything people did becoming one of utmost importance, as his job would be to implement Judges and tell the Inquisitors where to strike.

A bored, elderly snowborn took upon himself the mantle of guild representative, warding the city from external forces and making sure noone incide was hurt by monsters.

One shady figure, a rogue that Nemo himself appointed became the Councilor of crime, his job not officially named, as he was tasked with gathering any and all intel, and solidifying the local criminals under his watch, becoming a legally ignored crime boss. Although he was to wear a mask at all times, he was allowed to meet with each councilor individually, but never appear at council meetings.

With all of this sorted, the army restocked their supplies, rested for the night and continued their march the very next day. The three Heroes walking at the very front, two of them slowly getting to know one another.

"So, how many heroes are there?" Nemo asked, Jeolas grinning as he answered.

"There are at least five, we three, the Hero of stars and he hero of fate, probably more if I had to guess, possibly something with magic, though the magic hero is probably me, given the systems existence."

He concluded smiling as the journey continued.

Skills

Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.

Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.

Grounding (skill)(ground): While cast, this skill infuses the target's body with ground mana and forces it to remain on a surface below it.

Dash (skill)(air): Your movement speed increases by (move*skill level).

Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.

Restful petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.

You will restore (lvl) times the energy you would by sleeping the same amount of time.

Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.

Ground bound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.

Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any collateral.

Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].

Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.

Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.

Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.

This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.

Amount of contracts allowed at a time:

System access * skill level.

Mana manipulation (Meta) (skill): you dedicated a lot of your time to changing the world around you without the use of skills, this skill makes that task easier.

Perk:

Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.

-10 token

Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non-magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.

-5 token

Magus ¤ : This Perk allows a person to interact directly with mana

Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.

-5 Token

Thick skin (perk): Your skin is thicker than that of most members of your species.

-5 Token

Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.

-5

Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.

-10

Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.

Cost: 20 Token.

Psionic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.

Cost: 20 Token

Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.

Cost: 15 Token

Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.

Cost: 40 Token

Soul engine (perk): You store other people's souls to fuel your own, siphoning their growth and emotions to strengthen yourself.

Cost: 60 Token.

Aura of Royalty (Perk): Your subjects strengthen you, so long as they trust in your power and loyalty to them. To pass checks made for the best of the kingdom, the stats of everyone aware of your general intentions are added to your own.

Cost: 100 Token

Handycap:

Slim: Reduce the amount a creature weighs by 5% per level of this handicap chosen, which can be stacked up to three times.

+1 Token

Small: Reduces the height of a creature by 20%.

+5 Token

Heaven bound (handicap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force exerted on you will be 100% more effective at moving you.

+8 Token

One armed (handicap): You only have one useable arm.

+30 Token

Bulky tendencies (Handicap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.

+15 Token.

Large (Handicap): Increases the height of a creature by 20%.

+5 Token

Overweight (handicap): You weigh 10% more than your race normally does. (Can be equipped up to three times)

+5 Token

Body of stone (Handicap): your body is petrified, heavily limiting your mobility.

+30 Token

Shadowless (handicap): You do not have a shadow.

+20 Token