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Legend of the Rule bender.
3.18 the dreadrock mountains

3.18 the dreadrock mountains

Approaching the monumental rocks was a challenge j and of itself, made only worse by the fact that the air grew damp and cold once they set their feet on the blackened ground.

"They say, when people gave the name dreadrock to these pillars, it was long before the Necrotorum and the Academy were build, when dragons freely roamed these lands and the Miasma began to rear its ugly head."

Nemo said, and recounted the ancient tale.

"Back then, the first Heros had been chosen to set an end to the darkness bubbling under the worlds surface, and they made their habitat right next to these very mountains."

Jeolas smiled as he guessed.

"I assume they had settled in Furchenstein? Let's just say that Furchenstein aswell as Mittellande are on our side again, or at least enough for us to have allies in both places. Where have you heard this story?"

He asked, Nemo actually relaxing at these news.

"I have been raised by a family pretty insistent on teaching the old ways, which was a hassle until I became the Hero of the void. Then, they sent me out to meet the others and kill anyone in our way. Tell me, how does it happen that a part of the darkness itself awakens as a Hero?"

He asked, the warlock sighing as he began his tale.

"You see, I initially came from a world far away from this one, untouched by the influence of meddling gods and Primordials. I was given power I had never thought possible for a single person to wield. After several weird situations, I managed to talk to the system itself as it warned me of the divines darkness, leading me to abandon the system and follow a false prophet, which I had to slaughter immediately. There is no sense in letting people live that deceive you against your own good."

He announced, smiling.

"Then, I died. I died a horrible death as the darkness took me back, fighting hard to rewcb new strength. I reconnected with the system, and began spreading its word in that state, an easy task until I felt the minds of my own people wash through the darkness itself, their despair calling to me and forcing my soul to form a body of Miasma."

He explained, gently regulating the gravitation around him.

Mana manipulation (Meta) (skill): you dedicated a lot of your time to changing the world around you without the use of skills, this skill makes that task easier.

"Damn, finally. I hoped this would exist..." he exclaimed, a happy melody emenating from his frills at that moment, and everyone else instinctively joining in. Now in a much better mood, and the song driving away any fear that began to settle in their hearts, the Larv had enough resolve to tread forward, though a feeling of wrongness came upon them the moment they went further. Not stopping the brave warriors ascend.

Identity Race Name Level Class Titles Rank Token N/ Larv Jeolas 6 (400/640] Rule bender Hero, Fleshmason. 3

0

Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 5 0 10 19 Skills Respawn ¤ Soul contract ¤ Mana Manipulation N/ 2 1 1 Handicap

Slim (3)

Shadowless Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Animating dust Shed skin Aura of Royalty Soul Engine Description Height Hair colour Eye colour Skin tone Age Weight Gender N/ 200cm / Red Black 10 34kg No gender for this species. Language English German Goblin Berry Njord Larv Margan

"Today, we will need all the courage we can gather. Our strongest men might feel weak by the end, and our smartest minds will probably go weary. These mountains are not the gods territory, as chaos reigns supreme. Do not run away from the group, we need everyone to make it through."

He announced, having immediately put the token in intelligence as he decided it was time to do his best, once again.

"Be ready to fight any undead, monster and undead monster that crosses our path."

And thus, a dangerous track through the mountains began, and at some point they had to dismount from the Scorpions as the Larv couldn't get a proper grip on the slippery ground with the ocean of chitin beneath them.

They tried to keep in between the mountains, passing through the lowest point wherever possible. They fought many minor abominations, creatures that first years at both schools would loose without much trouble. Only after hours of walking did they finally meet an opponent worth their attention. It jumped from the shadows at him, his guards and golems reacting late and allowing Jeolas new shield to be destroyed as the chimera chose him as his next meal. Quickly, a circle formed, and although everyone tried to seperate the two, Jeolas itched for a proper fight by now and made sure to coordinate the circle to look like an arena.

Unlocked Skills

Spoiler

Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.

Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.

Grounding (skill)(ground): While cast, this skill infuses the targets body with geound mana and forces it to remain on a surface below it.

Dash (skill)(air): Your movement speed increases by (move*skill level).

Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.

Restfull petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.

You will restore (lvl) times the energy you would by sleeping the same amount of time.

Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.

Groundbound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.

Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any colloteral.

Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].

Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.

Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.

Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.

Amount of contracts allowed at a time:

system access * skill level.

Mana manipulation (Meta) (skill): you dedicated a lot of your time to changing the world around you without the use of skills, this skill makes that task easier.

Unlocked perks

Spoiler

Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.

-10 token

Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.

This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.

-5 token

Magus ¤ : This Perk allows a person to interact directly with mana

Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.

-5 Token

Thick skin (perk): Your skin is thicker than that of most members of your species.

-5 Token

Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.

-5

Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.

-10

Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.

Cost: 20 Token.

Psyonic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.

Cost: 20 Token

Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.

Cost: 15 Token

Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.

Cost: 40 Token

Soul engine (perk): You store other peoples souls to fuel your own, syphoning their growth and emotions to strengthen yourself.

Cost: 60 Token.

Aura of Royalty (Perk): Your subjects strengthen you, so long as they trust in your power and loyalty to them. To pass checks made for the best of the kingdom, the stats of everyone aware of your general intentions are added to your own.

Cost: 100 Token

Unlocked Handycaps

Spoiler

Slim: Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.

+1 Token

Small: Reduces the height of a creatur by 20%.

+5 Token

Heavenbound (handycap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force excerted on you will be 100% more effective at moving you.

+8 Token

One armed (handycap): You only have one useable arm.

+30 Token

Bulky tendencies (Handycap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.

+15 Token.

Large (Handycap): Increases the height of a creatur by 20%.

+5 Token

Overweight (handycap): You weigh 10% more than your race normally does. (Can be equipped up to three times)

+5 Token

Body of stone (Handycap): your body is petrified, heavily limiting your mobility.

+30 Token

Shadowless (handycap): You do not have a shadow.

+20 Token