The following days were painted by fear and deception, and the nights mostly spend cursing his stupidity.
The world operated on game logic, and no game ever presented you an extensive area like the Larv's capital only for you to run away at the first instance.
He had planned to be the Villain when creating this character, the intention seeming to enhance the vicious and violent tendencies of his other lives.
Thus, as he sat in a bar, the water around him filled with minor toxins capable of numbing the dissapointment he felt at his curiosity destroying all of his plans.
One night, as the money almost ran out, that he overheard a conversation.
Two Larv, one of bright green skin and the other purple in colour, were plotting a heist, and Jeolas had just the Idea to take advantage of the situation.
"Hello there, I couldn't help but overhear your little adventurous plans, and thought that maybe my help would be appreciated."
They looked at him and laughed, their disbelief obvious from the first moment onward.
"Don't worry, wo got everything covered. Hila here is great at picking locks, she git a perk that makes her mucus acidic. And I myself know the layout of the building, so long as nobody disturbs us, we should be done there within the hour."
The green one said, smiling proudly at their plan, making Jeolas chuckle.
"Please, who's going to be the distraction? You didn't mention your capacity for stealth, and I am uniquely suited for drawing peoples attention. Don't you feel it?"
The purple one flexed her frills, a common sign of approval among their kin.
""He's right, Tolan. Though you shouldn't disclose our plans to strangers, this one has a certain draw to him. Have you tried looking away as he speaks? Interrupting? It's hard, and I don't think those guards could do it. I put five points in will, and even I am having problems to do that."
She explained, her friend soon nodding.
"Sure, If they spot us though, we'll tell them that you were part of this operation."
They offered, Joelas thinking for a second before he recreated that feeling he had when he first encountered his current body, the way it felt like chains snaking along a petrified heart. And thus, he managed to recreate it. It took all his willpower to do so, the spell feeling as if it was alive when it wound inside his grip and wrestled his control.
Hila and Tolan were confused when the mysterious strangers eyes became gray for an instant, something reaching deep inside them as he uttered words much more dreadful than they should be.
I will distract everyone while you start a heist, and in return you owe me a favour equal to the use my distraction is to your operation. Do we have a deal?
They nodded, liking the Idea of someone helping them out for nothing but a favour.
They did not know what Joelas was preparing and, as he was at that moment too happy to get the spell to work, he did neither, just enjoying the feeling of his soul digging into theirs, small strands connecting them as it evaluated the worth of his actions, preparing to enforce the cotract should any side not do their part.
"Now, when will we start? I am itching to try out that beautiful plan I have just come up with."
The warden pressured, his grin somewhat devious as he waited for their answer.
"Tomorrow... normally we would tell a time, but that damned blanked of darkness makes it impossible to say when dawn begins. I guess we will start at the twelth bell from now?"
Tolan proposed, Hila agreeing with a sharp nod, before the group disbanded and Jeolas left to dissapear into the outside shadows.
"This might be stupid... but it's nice that the spell worked, though this one is rather exhausting."
Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.
Amount of contracts allowed at a time:
system access * skill level.
Without the Hero title, which requires system access 2 or higher to maintain, the system might be forced to take the users access to some skills.
"Threat received, always be fair and honest, otherwise I'll just die, I guess."
He commented, smiling when he finally found a fish corpse.
He rubbed the creature in his mucus, the sudden awakening followed by the fish itself producing a rancid slime upon animation forcing his smile to grow ever wider.
"I'm a walking natural catastrophe. Fish, do a barrel roll."
And it obeyed before the words were even spoken, slowly getting more and more gooy, until it turned into black sludge and drifted to the mucus on the surface, making Jeolas nod as he began to understand how his perks worked.
He smiled as it was now time to get his plan into motion, glancing over the simulated city map he had created during the last few days as he prepared some capsules of his mucus in the trash capsules, feeling his influence strengthen as tons of corpses rose from the dead, the command to hybernate stopping the natural progression of their decomposition by the water or the slimes effects.
"Now I only need a big stage again."
He concluded, grinning as he swam upwards and opening his interface.
dentity Race Name Level Class Titles Rank Token N/ Larv Jeolas 0 (0/10] Rule bender Hero, Fleshmason. 3
0
Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 0 0 10 3 Skills Respawn ¤ Soul contract ¤ N/ 2 1 Handicap
Slim (3)
Shadowless Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Animating dust Shed skin Psyonic aura Aquatic essence Description Height Hair colour Eye colour Skin tone Age Weight Gender N/ 200cm / Red Black 10 34kg No gender for this species. Language English German Goblin Berry Njord Larv
Unlocked Skills
Spoiler
Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.
Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.
Grounding (skill)(ground): While cast, this skill infuses the targets body with geound mana and forces it to remain on a surface below it.
Dash (skill)(air): Your movement speed increases by (move*skill level).
Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.
Restfull petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.
You will restore (lvl) times the energy you would by sleeping the same amount of time.
Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.
Groundbound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.
Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any colloteral.
Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].
Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.
Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.
Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.
Unauthorized duplication: this narrative has been taken without consent. Report sightings.
Amount of contracts allowed at a time:
system access * skill level.
Unlocked perks
Spoiler
Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.
-10 token
Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.
-5 token
Magus ¤ : This Perk allows a person to interact directly with mana
Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.
-5 Token
Thick skin (perk): Your skin is thicker than that of most members of your species.
-5 Token
Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.
-5
Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.
-10
Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.
Cost: 20 Token.
Psyonic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.
Cost: 20 Token
Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.
Cost: 15 Token
Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.
Cost: 40 Token
Unlocked Handycaps
Spoiler
Slim: Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.
+1 Token
Small: Reduces the height of a creatur by 20%.
+5 Token
Heavenbound (handycap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force excerted on you will be 100% more effective at moving you.
+8 Token
One armed (handycap): You only have one useable arm.
+30 Token
Bulky tendencies (Handycap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.
+15 Token.
Large (Handycap): Increases the height of a creatur by 20%.
+5 Token
Overweight (handycap): You weigh 10% more than your race normally does. (Can be equipped up to three times)
+5 Token
Body of stone (Handycap): your body is petrified, heavily limiting your mobility.
+30 Token
Shadowless (handycap): You do not have a shadow.
+20 Token