It took the group one more day to arrive at Fort Malay, the army encampment they had been heading towards ever since leaving the city.
It was Immediately obvious that the Fort was meant as a military base when about a hundred archers pulled back their bow strings and threatened them.
A single figure, much more imposing than anyone that was stationed in the city, approach behind them, eight blade like legs clicking as the commander scales the wall and stares at the new faces.
"If you don't provide Identification right now, we are forced to shoot you."
A command Jeolas followed leisurely.
"Sure, not like we are in a rush or anything. You see, we are here as new allies, and because we want to slaughter those born of snow and purge the heretics, or at least convert them."
He explained, simply holding up his badge that he had held within his back frills, the metal object covered in his goo as he held it up for the guards to see in the moonlight.
"Everything in order, you can pass. I recommend you immediately accompany me to my room, I have been warned of your arrival and prepared accordingly."
He said, climbing down as the others open the gates and lower the door.
The warlock went inside as soon as possible, riding on the wave of animated scorpion statues as he and his followers washed into the Fort. The other Larv waited outside as he followed the leader inside, giving his best approximation of a smile as he opened some of his frills.
"I am Jeolas, and I'm here to stop the worship of false gods among our common enemies, which will probably lead to a lot of deaths. We are here to talk about tactics, and where you recommend we strike. Our current plan is to pass through the Dreadrock mountains and infiltrate Furchenstein, expanding from there and purifying everyone that stands in our way."
He said this without dropping his smile, which made the sound aswell as his visage something truly terrible to behold.
The person in front of him nodded at that, seeming to relax as the other guy identified himself.
"I am commander Ilsac, and it is my job to make sure the next attack lands right in their heart. If you have a safe way of passing the Dreadrocks, and we go around, the east flank, we can surprise them from two sides they did not expect to be confronting at any time."
He said, slowly moving his body up and down as he waitedfor his new allies' ideas.
"I like that Idea, we will have Furchenstein under our control in no time, and all it will take is the growth of a seed our ancestors have planted a long time ago. I recommend that your people stay out of those lands, though. We do not need to find out what your religious affiliations are. Just remember, the false divine gifts are easily taken by those who remained pure, and we recommend getting rid of any affiliation to them before the confrontation with the Sacret kingdom begins. We promise you purity, and hope you know the influence those beasts have on everyone's minds."
He said, smiling.
"Thank you for letting us rest for the day."
He gestured to the slowly rising sun.
"But I am curious."
He send a wave of mana out, his smile completely dissapearing as a sidden ghasp came from the shadows of the tent.
"Whether this one is part of your guys?"
The sound of crunching, stones grinding against eachother beneath the blue- white colouring of the tent, if looked almost comical when a large man, muscles bulging and a great axe in his hands,as he loomed even above the gigantic margan, his naked form quite intimidating, even compared to the mixture of golden scales and emerald chitin the commander was coated in.
Ilsac's hood flared open as his head turned by 180 degrees, his stinger striking the assassin as soon as it was revealed.
"Fuck... how the hell did you find him? Even my detection skills couldn't spot that bastard."
He said. As he did so, Jeolas infused the corpse with his now favourite technique.
"Create Golem." He said, finally ellicting a sound from his opponent.
"It's simple, I always search for Mana changes in my surroundings, and from time to time, I send out a detection wave. Like a bats scream."
The warlock explained, talking a bit louder than before to be heard over his victims screams.
"I won't call them born of snow, I think they should be called the snowborn. That way, it's easier to say their name."
HHeexplained his Idea while pieces of rock burrowed in the guys body, penetrating his organs and skin while it bound to the mans soul.
The cursing soon devolved into howls and cries of pain, the assassin completely imobile as he began to hope the venom would take him out before the petrification was completed.
"Finally someone ai can work with properly. If we move that toxin into his fingers, we get a much more efficient beast..."
He pondered, the cries turning to garbled sounds as the petrified flesh infected nearby skin and bones, traveling ever faster.
"Oh, that's what I do to all the guys and girls that stand in my way. Your kind has a two gender system, if I am not mistaken. I'm sorry if you have a distinction between physical and mental gender. I am running entirely on the things I observed so far."
The commander did not say a thing, now realizing where his guests personal guard came from. He could swear that the sound of rocks crunching against one another sounded like screams, especially as the snowborn was fully turned golem and joined Jeolas army.
"Thank you for saving me, may the desert winds blow ever upon your enemies."
Ilsac said, ending the meeting with the words his kin had used for ages.
"And may your carapace be cooled by the gentle evening breeze."
Jeolas concluded, stepping into the sun and dissapearing to the baracks that had been prepared for them.
Unlocked Skills
Spoiler
Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.
Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.
Grounding (skill)(ground): While cast, this skill infuses the targets body with geound mana and forces it to remain on a surface below it.
Dash (skill)(air): Your movement speed increases by (move*skill level).
Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.
Restfull petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.
You will restore (lvl) times the energy you would by sleeping the same amount of time.
Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.
Groundbound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.
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Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any colloteral.
Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].
Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.
Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.
Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.
Amount of contracts allowed at a time:
system access * skill level.
Unlocked perks
Spoiler
Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.
-10 token
Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.
-5 token
Magus ¤ : This Perk allows a person to interact directly with mana
Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.
-5 Token
Thick skin (perk): Your skin is thicker than that of most members of your species.
-5 Token
Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.
-5
Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.
-10
Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.
Cost: 20 Token.
Psyonic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.
Cost: 20 Token
Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.
Cost: 15 Token
Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.
Cost: 40 Token
Soul engine (perk): You store other peoples souls to fuel your own, syphoning their growth and emotions to strengthen yourself.
Cost: 60 Token.
Aura of Royalty (Perk): Your subjects strengthen you, so long as they trust in your power and loyalty to them. To pass checks made for the best of the kingdom, the stats of everyone aware of your general intentions are added to your own.
Cost: 100 Token
Unlocked Handycaps
Spoiler
Slim: Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.
+1 Token
Small: Reduces the height of a creatur by 20%.
+5 Token
Heavenbound (handycap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force excerted on you will be 100% more effective at moving you.
+8 Token
One armed (handycap): You only have one useable arm.
+30 Token
Bulky tendencies (Handycap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.
+15 Token.
Large (Handycap): Increases the height of a creatur by 20%.
+5 Token
Overweight (handycap): You weigh 10% more than your race normally does. (Can be equipped up to three times)
+5 Token
Body of stone (Handycap): your body is petrified, heavily limiting your mobility.
+30 Token
Shadowless (handycap): You do not have a shadow.
+20 Token