The night went like that before, and as they went to inspect the shack, they realized this moment for what it really was. A rich guy dumping his problems on them.
"You see, so long as you keep sending promising students in the way of the sword my way, I'll help your organisation grow. This thing will be yours to manage and maybe even live in, given the cost of sleeping somewhere with a roof. You should repair it though, I don't think your organization will have all that much success based in an abandoned building. But you shouldn't worry, you have about one year until the next time that you will be taxed, so you should be good. Am I right?"
Both of them just sighed and nodded.
"Sure, Sir. Thank you for the building, I hope you recommend our services."
Once the man was done, they stared at eachother and sighed.
"At least we got a bit of a reputation and a nice ruin to work from, the most important part of an adventure hall is the quest board. Maybe if we set that one up, we get someone to actually give us a Quest."
He offered, the Ranger nodding as they began their work on it.
Once the board, a plank of wood nailed to two sturdy looking posts, was set up, Goron began to write down the text as Norman, much more dexterous than him, tried to repair the structure they would from now on call home.
Dear clients.
Utilizing this quest bord,you can request for guild members to take a job. To post a quest at a reasonable price, talk to our clerk. Pinning a not clerk curated quest allows any member of the guild to punch you in the face once for every cnar you did not pay. We do not take responsibility for the actions of guild members, and can't promise the conclusion of a quest, should the rewards offered not be enticing enough.
A simple informational sheet that would make sure anyone who read it would understand how to behave.
Dear Adventurers.
We remind you that taking a Job and not finishing it will subtract points from your adventuring progress, possibly loosing your badge should the circumstances demand it.
You cannot take a job that is higher than your own ranking, given that a single iron ranked loss would instantly reduce a tin ranked adventurer below zero AP.
If your AP are reduced below zero, you will be banished from any and all Adventurer guild owned grounds and reduce any advantage that being an adventurer might grant. AP will only be substracted for mission failure.
If you can go on an adventure with someone on a higher level than you, you receive half the AP that person receives rounded up.
"This should keep them motivated, and the last information of course..."
Goron nailed the third to it, wondering if he should hammer 95 of those on a temple door.
Metal
Adventurer ranking
Quest Ranking
Applicant
0
-
Tin
1-10 AP
1 AP
Iron
11-100
10
Copper
101-1.000
100
Bronze
1.001-10.000
1.000
Silver
10.001-100.000
10.000
Gold
100.001 - 1.000.000
100.000
Gem
1.000.000-1.000.000.000
1.000.000
Scale
1.000.000.000+
1.000.000.000
________
_________________________
______________
"Now we wait for someone to actually be interested in solving something, I guess we can focus on rebuilding the house for a while now."
And thus, they did. They received their first contract to help a carpenter gather wood, something they where willing to do in order to receive his helo in the rebuilding efforts, a great cooperation for both sides, ending with a standing order to gather wood to be hung on the quest bord.
It was on the third day, the money they had for food slowly slipping away, that someone unknown to them knocked on the buildings door.
A thin figure that was hard to determine the gender of joined them, its entire body hidden behind black stained leather, the material obviously chosen for the stile rather than the limited protection it would provide.
"Hello there, I'm Alex, can I join the guild? I ccurrently kind of need money, and you got a nice business here. And given that I got my class yesterday, I think this could work out perfectly."
The Heroes smiled as they cut a piece of leather they had laying around into three pieces and putting a ring of tin they had found around theirs, smiling.
"Sure, we're going to take you on the next quest we get, there's no reason to have you wait for your first rank. Currently we take whatever we can, with wood chopping and gathering for the carpenter our only job available. Though there have been some dissapearances lately. However, newbies always wait for something to become an official request. Freelance doesn't pay half as good."
The newbie cocked her head, indicating confusion.
"Why should they hire us and not fight the rats themselves?"
The question was answered with a smile from Norman.
'Don't worry. People who don't hire us will always have something to occupy them enough for us to seem attractive. There is a war to the west, an undead plague spreading in the north, and, if my guesses are right, some trouble coming from the south rather soon. Why would they care about a few rats when everything else is about to burn down? No, they will rather pay for professionals to take care of those beasts, and we make sure to hammer out a great deal with whoever comes to ask us. We won't suffer at all. We can deal with zmbies, the Empire won't be hostile to a small local business that could help them, and what's coming from the south knows under whoms protection we are. So, just wait for them to come in and wear your necklace proudly. Once we manage to hire an enchanter, we'll make sure those tokens become soul bound. We really don't want people to lose their entire career because someone snatched those bands from their necks."
He explained, Goron and Frostbite, on the mysterious person before the newbie shrugged.
"As long as there is something to do and we get paid, everything is better than robbing people and risking my freedom. I won't ask questions anymore, and in a city like this, you better be careful who you tell about your secret plans."
Thus, the Trio was left alone once more, the hooded stranger disspearing into the daylight, the necklace a promise of returning.
"I guess we only need some of those damned rat quests... I don't want to starve."
Unlocked Skills
Spoiler
Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.
Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.
Grounding (skill)(ground): While cast, this skill infuses the targets body with geound mana and forces it to remain on a surface below it.
Dash (skill)(air): Your movement speed increases by (move*skill level).
Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.
Restfull petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.
You will restore (lvl) times the energy you would by sleeping the same amount of time.
Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.
Groundbound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.
Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any colloteral.
Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].
Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.
Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.
Unlocked perks
Spoiler
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Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.
-10 token
Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.
-5 token
Magus ¤ : This Perk allows a person to interact directly with mana
Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.
-5 Token
Thick skin (perk): Your skin is thicker than that of most members of your species.
-5 Token
Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.
-5
Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.
-10
Unlocked Handycaps
Spoiler
Slim: Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.
+1 Token
Small: Reduces the height of a creatur by 20%.
+5 Token
Heavenbound (handycap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force excerted on you will be 100% more effective at moving you.
+8 Token
One armed (handycap): You only have one useable arm.
+30 Token
Bulky tendencies (Handycap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.
+15 Token.
Large (Handycap): Increases the height of a creatur by 20%.
+5 Token
Overweight (handycap): You weigh 10% more than your race normally does. (Can be equipped up to three times)
+5 Token