"I need somethin in the desert, preferably mobile and regal enough to motivate an invasion of Weistrana. Either something absolutely knightly or edgy as hell. You got something for me?"
Race Description Habitat. Zissin These dragon descendants Pride themselves greatly in their heritage. Known for their hard scales and formidable caws, they protect their home at all costs. The Great desert. Omen The Omen are Humanoid Avians with great similarity to vultures. Their psychic art heavily guarded among them. They sustain themselves on carryon or people they enthrall. The Great desert. Areks The Areks are a species of Humanoid spiders capable of constructing gigantic nests, their hive tunneling deep beneath the entire desert. The sandy catacombs Larv The Larv are the deserts only sapient water dwellers. With their home being hidden by ancient illusion magic during the day. Their curiosity is only contended by their fear of the land. They might strive in temperate climates, though the poison coating them would not evaporate as fast, and thus form a bigger bubble around them. The lost oasis. Lyx The Cat like Lyx inhabit the Smothered canyon, though they don't grow very old, they are strong physical fighters. The smothered canyon
"What about those mummy people, or the Marga?"
He asked, the systems answer immediately prompted for him.
You cannot be born as an undead. The Marga achieve their status as a Tier 2 lifeform only later in life.
Identity Race Name Level Class Titles Rank Token N/ 0 (0/10] Rule bender Champion, fleshmason. 3
85
Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 0 0 0 0 Skills Respawn(¤) N/ 2 Handicap
Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Description Height Hair colour Eye colour Skin tone Age Weight Gender N/
"I don't want to be a stationary species, and becoming an arachnoid is out of the question, at least until I stop thinking of that centipede beast. I won't be some short live cat folk, leaving poisonous frog people as my only option. An option I think suits me. System, Make me a Larv."
And thus, he became a Larv. He soon realized that his body was not at all froglike. It was similar to that of a stereotypical lizard man, if you stripped away the scales and put an Amphibians skin above it. As he wondered how he was going to consume nutrients, he realized small frills in his skin.
"System, they live under water, right? Get me... that handycap."
Slim (Handycap): Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.
+1 Token
Warning, due to their nature Larv have a weight multiplication factor of 0.5
"Give me an absolutely average height, and the lowest weight I can get."
Identity Race Name Level Class Titles Rank Token N/ Larv 0 (0/10] Rule bender Champion, fleshmason. 3
88
Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 0 0 0 0 Skills Respawn(¤) N/ 2 Handicap
Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Description Height Hair colour Eye colour Skin tone Age Weight Gender N/ 200cm Red blue 34kg
"Now, I have a weight of 34 kg, and not enough glide skin to properly fly with it... system, I am already incapable of touching sunlight, as it evaporates the protective skin. Can you explain that procedure to me?"
The Larv have a venom coated skin, and need the mucus they secrete to continue breathing. The mucus grows by one centimetre per hour spend in water, each of wich would normally last for two hours outside the water, where it continually flakes off and poisons the environment.
The desert heat burns up to four layers every hour, depending on the time spend in the light. Growing more than eight layers makes it hard for the Larv to see or move, as their fins and glide skins stiffen.
"So... I am basically a blob of poison that dries once it stops touching water, putting me as the center of a venomous cloud? And how exactly do I eat without a mouth, and how am I talking right now?"
It took him a while to figure it out, but once he realized how to utilize the frills it came naturally. Vibrate them to produce sound, open them to filter the nutrients out of the mucus. Until he cleansed the mucus in this way, it would grow continuously more toxic.
"Great... now I need to adjust to assimilating food, but that should be ok."
As he closed the frills, his skin returned to the perfectly smooth surface he saw first, though he felt himself suffocate until he reopened them.
"Can you make my venom into some type of undead shroom or something?"
Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.
Cost: 40 Token
"Now that's what I was hoping for. Get me something cosmetic that helps me change my skin colour."
Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.
Cost: 15 Token
"Now I need something that makes it harder for people to not pay attention to me, something for the epic monologues and everything."
Psyonic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.
Cost: 20 Token
"That's the stuff that damned centipede used, maybe I can use it better than she did."
Identity Race Name Level Class Titles Rank Token N/ Larv 0 (0/10] Rule bender Champion, fleshmason. 3
13
Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 0 0 0 0 Skills Respawn(¤) N/ 2 Handicap
Slim (3)
Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Animating dust Shed skin Psyonic aura Description Height Hair colour Eye colour Skin tone Age Weight Gender N/ 200cm / Red Blue 10 34kg No gender for this species.
"You know what? Can you make it that my body regenerates?"
Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.
Cost: 20 Token.
"Shit... give me some handycap that fits the build. No sense giving this up."
Shadowless (handycap): You do not have a shadow.
+20 Token
"This is absolutely suspicious. What are the hidden effects?"
The following silence reminded him that hidden effects wouldn't exactly be hidden if the system announced them.
"Thanks, I guess? Name me Jeolas, put the remaining token in willpower and intuition."
Identity Race Name Level Class Titles Rank Token N/ Larv Jeolas 0 (0/10] Rule bender Champion, fleshmason. 3
0
Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 0 0 10 3 Skills Respawn(¤) N/ 2 Handicap
Slim (3)
Shadowless Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Animating dust Shed skin Psyonic aura Aquatic essence Description Height Hair colour Eye colour Skin tone Age Weight Gender N/ 200cm / Red Blue 10 34kg No gender for this species.
Unlocked Skills
Spoiler
Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.
Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.
Grounding (skill)(ground): While cast, this skill infuses the targets body with geound mana and forces it to remain on a surface below it.
Dash (skill)(air): Your movement speed increases by (move*skill level).
Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.
Restfull petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.
You will restore (lvl) times the energy you would by sleeping the same amount of time.
Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.
Groundbound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.
This story has been stolen from Royal Road. If you read it on Amazon, please report it
Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any colloteral.
Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].
Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.
Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.
Unlocked perks
Spoiler
Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.
-10 token
Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.
-5 token
Magus ¤ : This Perk allows a person to interact directly with mana
Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.
-5 Token
Thick skin (perk): Your skin is thicker than that of most members of your species.
-5 Token
Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.
-5
Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.
-10
Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.
Cost: 20 Token.
Psyonic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.
Cost: 20 Token
Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.
Cost: 15 Token
Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.
Cost: 40 Token
Unlocked Handycaps
Spoiler
Slim: Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.
+1 Token
Small: Reduces the height of a creatur by 20%.
+5 Token
Heavenbound (handycap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force excerted on you will be 100% more effective at moving you.
+8 Token
One armed (handycap): You only have one useable arm.
+30 Token
Bulky tendencies (Handycap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.
+15 Token.
Large (Handycap): Increases the height of a creatur by 20%.
+5 Token
Overweight (handycap): You weigh 10% more than your race normally does. (Can be equipped up to three times)
+5 Token
Body of stone (Handycap): your body is petrified, heavily limiting your mobility.
+30 Token
Shadowless (handycap): You do not have a shadow.
+20 Token