Novels2Search

3.6. New arrivals

In the young city of Kubri, the night watch was posted. They were the first place to build as a cooperation between the Marga and the Mummy Lords, causing many to shudder whenever a member of the other race approached.

The Mummies send the sunburnt, people that worked for them in exchange for one day becoming a mummy.

If the Marga and the Mummies trusted one another, this would not have been a problem, but given the almost immortal nature of both parties and the comparably short existence of the city, both sides had guards posted, and in this fatefull night, Ixsasz had been assigned his first night watch. He had always wondered what his crimson red shell would help him achieve, his enhanced durability and affinity for blood magic had guided him on the path of a knight, his pettyness and curiosity had gotten him expelled from the capital. He had been told it was because his talents were needed on the border, though everyone knew it was his punishment.

He took it in stride anyway, as the least mobile of his clutch. He was happy to have a task geared towards defending at all.

Thus, the young marga immediately announced the arrival of something dark, a shadow deeper than the night itself moved towards them, and the sound of rock grinding on rock only worsened the strange monstrosities approach.

"Everyone, a Curse coming in from the south east, heading directly for the city." He announced, the others laughing it off.

"We all want to be special on our first night out here, but I don't see anything, and if it was a curse, it wouldn't produce sound. This is probably a drone or something."

The guard captain explained, the others readying the ballista on their side of the wall. To drive off the lost construct.

Only when the tide of black broke into the light did they stop making fun of it, the sickly sweet stench of decay wafting from the mass. Just when they tried to organise themselves, the creature began buzzing. Nobody saw it as they adjusted their frills frequency to one that managed to travel through air as intended, where everyone followed Jeolas as he projected. "We come in peace" in every language he knew, with one of the guards perking up when he talked in Njord.

"I've heard that language in the Nord. It's an accent of what those damned born of snow speak, tell me, beast, what do you have to do with these vermin?"

The other Larv joined in as Joelas answered, a buzzing chorus of voices joining together as pne to project their intentions through the unfamiliar medium, an approximate translation brought to them by the contracts bond and the aura of Royalty.

"We are the Larv, and have come to cleanse the worl of the old gods. We speek the language of the Njord, the sworn enemies of those born of snow, a language they copied to build their own language from. We currently need a place to rest for the night and some food to help us on our quest to destroy this ancient enemy of ours."

The elderly Marga conveyed their intention, with the guard captain nodding.

"We need to talk to the leaders. There's no way we are letting a crusading army rest here without announcing that to our lords. Is it any problem for you that some of us are undead?"

He asked, the question one Joelas was prepared to answer as he gestured to the scorpions beneath them.

"These used to be undead too, and although we prefer to turn undead into golems, we don't have any prejudices against the undead themself. We are just more of an efficiency focussed folk."

Thus, a messenger was dispatched to announce what was happening in front of the gate.

As they waited, some of the sunburnt noticed the army and gathering to inspect what seemed like a ginormous structure of living shadow.

"Why are they even considering letting them in? The city is already unstable enough, given the lack of trust the scorps show towards us for what? A thousand years of constant war?"

The slap he received for his insolence was immediate.

"Remember that our glorious empires need to work together to kill those land stealing bastards of the north. "

The overwhelming agreement around him made the guard shut up, his head still hurting as he failed to propagate his masters interest. He knew that these snakes around him hoped for everything do develop, though they would end up fighting one another over silly things and their lords attention as soon as they somewhat achieved the tasks entrusted to each of them.

The Marga knew it was dangerous to even talk to the creatures that the desert nights could produce. Different from their necromantic allies, they could not put anti vitality anchors everywhere. And thus, they had specifically trained guards tasked with uncovering the true identity of whatever it was they were confronted with.

"We will return once you ring the bells three times, as it eill be the sign that someone capable of negotiations is here."

And thus, every guard shuddered. The Larv retreated as one, and Jeolas slowly released his firm hold on the contract skill, looking around as he assessed the results.

What the guards saw as retreating shadows and the sudden beginning of hive like humming was the mucus covered creatures discussion on their plan. Most were pleased when they noticed their progress in learning Margan and Njord from the translations only. Most of them had now three Languages listed on their character sheets.

Identity Race Name Level Class Titles Rank Token N/ Larv Jeolas 5 (300/320] Rule bender Hero, Fleshmason. 3

25

Stats Strength Agility Dexterity Intelligence Wisdom Willpower Intuition N/ 0 0 0 0 0 10 3 Skills Respawn ¤ Soul contract ¤ N/ 2 1 Handicap

Slim (3)

Shadowless Perk Magus ¤ Primordial Champion ¤ System access: 2 ¤ Animating dust Shed skin Aura of Royalty Soul Engine Description Height Hair colour Eye colour Skin tone Age Weight Gender N/ 200cm / Red Black 10 34kg No gender for this species. Language English German Goblin Berry Njord Larv Margan

Unlocked Skills

Spoiler

Respawn (Skill) (Unique): When you die, your soul is pulled back to the character creation screen with half your levels. Once here, you can build a new character and try again.

Once you press the create button on the character creator, you will be spawned at a place appropriate for your character.

Grounding (skill)(ground): While cast, this skill infuses the targets body with geound mana and forces it to remain on a surface below it.

Dash (skill)(air): Your movement speed increases by (move*skill level).

Tag stomp (skill)(Gravity): Target a creature and accelerate towards it at (lvl) times your normal speed. Cannot be used for the amount of time needed to accelerate before impact.

Restfull petrification. (ground): Your body is petrified for the duration you sleep. While you are petrified in this way, you are considered hidden.

You will restore (lvl) times the energy you would by sleeping the same amount of time.

Jet legs [1] (air) (skill): Air mana will concentrate in your entire body and focus on your legs. Once you activate this skill, you can gather ambient air mana for up to (lvl) seconds and release it at a later time explosively. One second worth of air mana can move you (lvl) meters in any direction and push everything else away.

Groundbound [1] (ground) (skill): an area of (lvl) meters around you is flooded by ground Mana, making everything within heavier.

Blizzard aura (ice) (skill): Raise your surrounding ice and turn it into a shield of projectiles. Born from memories of a fallen goblin, this skill has been optimized to spare the user any colloteral.

Second skin (Steel) (Skill): Coats the user in a secondary skin of Mana, reducing the damage received by [lvl].

Elemental aura [0] (mod) (skill): every living being in an area of (lvl) meters around you is flooded by Mana of your choosing, affecting the target as if it stood in an environment typical for that element.

Regulate temperature (Ice/Fire) (skill): allows the user to adjust his body temperature.

Soul Contract (skill) (Meta): To log an agreement into the system is the ultimate form of contract. Unfair contracts might lower your system access.

Amount of contracts allowed at a time:

system access * skill level.

Unlocked perks

Spoiler

Fairy wings (Perk) Reduces weight by 1 kg and gives the user a magical flying speed of 10km/h.

The narrative has been stolen; if detected on Amazon, report the infringement.

-10 token

Magical body (perk): Your body is held together by magic. Your body can not be dispersed by non magical means, and everything you do counts as magical. Dispersing magic will deactivate this perk for the duration. Your natural lifespan will now be extended by 10% for every point you have in Willpower.

-5 token

Magus ¤ : This Perk allows a person to interact directly with mana

Thick bones (Perk): Your bones are two times denser than is normal for your race, making it harder for your body to be moved in any direction.

-5 Token

Thick skin (perk): Your skin is thicker than that of most members of your species.

-5 Token

Blubber (Perk): You hold a layer of fad under your skin. Increases your weight by 5kg for every meter of height you have, but allows you to thrive in much colder climates.

-5

Muscles of steel (Perk): Your muscles are naturally harder and more effective at movement. Your muscles are much more resilient than they would normally be.

-10

Aquatic essence (perk): so long as a part of you is in contact with you, your body can reform from it.

Cost: 20 Token.

Psyonic aura (Perk): Your words draw the attention of everyone that can hear them, forcing a contest of willpower upon everyone involved.

Cost: 20 Token

Shed skin (Perk): You can shed your skin and choose how the layer beneath it will look. The skin will look like you and proceed to act as yours would.

Cost: 15 Token

Animating dust (perk): Anyone that dies after inhaling the dust will be reanimated as a Vito-Necromantic shambler.

Cost: 40 Token

Soul engine (perk): You store other peoples souls to fuel your own, syphoning their growth and emotions to strengthen yourself.

Cost: 60 Token.

Aura of Royalty (Perk): Your subjects strengthen you, so long as they trust in your power and loyalty to them. To pass checks made for the best of the kingdom, the stats of everyone aware of your general intentions are added to your own.

Cost: 100 Token

Unlocked Handycaps

Spoiler

Slim: Reduce the amount a creature weighs by 5% per level of this handycap chosen, which can be stacked up to three times.

+1 Token

Small: Reduces the height of a creatur by 20%.

+5 Token

Heavenbound (handycap): Should you ever disconnect from the ground, gravitation will reverse for you. Any kinetic force excerted on you will be 100% more effective at moving you.

+8 Token

One armed (handycap): You only have one useable arm.

+30 Token

Bulky tendencies (Handycap): Your weight can not be reduced by more than 10% increases to your weight that hold for more than a day are permanent.

+15 Token.

Large (Handycap): Increases the height of a creatur by 20%.

+5 Token

Overweight (handycap): You weigh 10% more than your race normally does. (Can be equipped up to three times)

+5 Token

Body of stone (Handycap): your body is petrified, heavily limiting your mobility.

+30 Token

Shadowless (handycap): You do not have a shadow.

+20 Token