Askos is able to walk without losing concentration now, albeit slowly. He’s also able to speak, though he can’t walk and talk at the same time. Of course, the first thing he did was walk off to go check up on his siblings, who are all healthy and as happy as can be expected given the circumstances. I would have let him go if something had actually happened to them.
Junior has gotten back to work on the same training I had her doing before this whole thing. Though she is still struggling quite a bit still, her dramatically improved access to mana is almost making up for that. It shouldn’t be too long before she is able to fix any set of injuries I can throw at her with ease. I’ll think of where to go from there then, maybe more bodies?
I spent most of my time working on the large scale teleporter. It shouldn’t be too difficult to design as Requiem makes it so I don’t really have to consider mana efficiency, effectively removing quite a big chunk of what I would normally need to work through. Thanks to that I can put all of my efforts into allowing it to go as far as I need it to and move as much stuff as possible, communication and coordination have already been more or less handled.
I give it two days before I have the design perfected and another day after that before I have one in every population center, I might put more in larger towns and cities.
Already people are making heavy use of the personal teleportation system. I’m looking forward to seeing how something like this will change our empire. People can now move anywhere they want at will, I’m not sure what that will change, but I’m sure it will change something. By all accounts the city teleporters changed the world when they were introduced, I see no reason why this wouldn’t be a repeat of that.
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Tiddol managed to finish the clockwork pendant for Par today. The parts of it that I understood was actually pretty interesting. The purpose of it is to create a barrier in reaction to Par being attacked by something he was unaware of. How it determined when to trigger and how it forms the barrier were inspired by enchanting and as such went over my head, but the method it used to recharge itself was one I was familiar with. All it did was use some of the mana berry plant to form a bit of crystallized mana inside the device, something I have personally done. The barrier is quite potent too, able to take a blow from Par without an issue, only one though.
A group of my Paladins went on a dungeon dive today, inside of a dungeon that I have bribed into compliance. They should be challenged as much as possible, up to and including being horrifically maimed, but not killed. I can’t fix death and it takes time and a fair bit of effort to train these guys. I would much rather give a dungeon a couple of my designs in exchange for their help than have that time and effort go to waste.
They haven’t returned yet, but according to the dungeon they are still alive. I’m not actually sure how long this type of thing should take so I’ll try to avoid worrying. It isn’t like they are going to starve or anything like that, they can just make food with mana and many of the creatures in the dungeon are edible.
I also had a number of my Paladins get to the point where I could integrate plants into their bodies, so many that I spent my downtime doing that. Fifteen of the forty have gone through that process by now and the rest aren’t too far behind. Most of them should get to that point within the next three days.
Anyway, Good Night Diary.