I don’t think I’m going to get much more out of refining my connection to my grove after today, at least not without more time and effort than it would be worth. I ended up stopping at around noon. I spent the rest of the day after that refining Portweed.
I offered to improve the weapons and armor that Par has. They are still using the stuff I made them before, and I can easily make better stuff now that I have more plants to work with. I already have a couple of ideas for how I can improve them. I really want to use Portweed in many of the designs. I can see ways to make a combination of Ergen, Flore, and Whitefoot incredibly useful. Singing grass is always useful in stealth, but maybe I can use it to attract attention to particular people as well. Blastbark wouldn’t be too useful in armor, but I could think of a couple of weapons that I could make with it. Actually, I might be able to use blastbark in some armor. Mitrhrilwood is an obvious one to include, and Pipeweed is always useful for making things a bit more efficient.
I’m getting more excited for this than I thought I would. I need to do a couple things before I actually make anything first. I need to find out what they actually need, I need to perfect the relevant plants, and I need to rely on Tiddol’s much greater experience with this type of thing. It is very close to what she did back when she was a diver. She mostly focuses on alchemy recently, but pretty much all of her stories involve her using some weapon or other creation that she made. Though recently she has been messing around quite a bit with clockwork, I wonder how that’s coming along.
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I’m finding it easier and easier to create new Ents. Cutting off a piece of my soul to a new soul to be born into an Ent isn’t as punishing for me anymore, which can only mean that I have more soul to go around. From what I was told before this will make me slightly better at everything, but not enough to really make a difference anywhere. The real benefit is in my improved ability to make Ents, or any other creatures for that matter.
Azrezel has made quite a bit of progress in creating his undead hivemind. At this point, the connection is efficient enough that one reasonably intelligent undead can maintain it for roughly one hundred undead, which is about as efficient as can be expected. Now Azrezel is working on making the undead themselves more intelligent with flesh manipulation, though he hasn’t had much progress there. I’ll probably take a bit of time out of every day to help out there, because it is something I am curious about myself, and because healing is better at it than necromancy. Though if I was a necromancer I would have to worry about the pain part of flesh manipulation, because it would render the person incapable of feeling pain, among other things. Of course, I also wouldn’t be able to heal people, and the rest of necromancy just isn’t that interesting to me.
Other than that not a lot happened today.
Anyway, Good Night Diary.