Today I finished refining Ergen, started and finished refining Flore, and refined Blastbark completely for good measure. It helps that that last one was incredibly simple. I might need other plants for this project, but these are the last of the plants that I didn’t have refined as far as I could that I think I am going to need.
The guy that handles gear said that they needed things to help them get around walls more than anything else. Well, either around or through. Doesn’t matter how many soldiers you have if none of them can get over the wall. So that is what we worked on prototyping today.
My first idea was to maybe use Portweed to teleport through the wall. What I did was I a combination of Astrie, Portweed, and Pipeweed twisted them together to make a short range teleportation device. The Pipeweed was to make the whole thing more efficient by helping mana flow through the whole thing better, while the Astrie was used to help direct things. It’s something anyone can use, if they have the mana to use it. That last part is a bit of an issue, teleportation takes a lot of mana, more than the common soldier has access to. It is a solvable issue, but it will take more time and effort to make usable. This idea is a maybe.
Tiddol suggested that we see about blowing a whole in the wall. She then made a bomb out of Astrie and Blastbark and told me to replicate it. I had never even considered trying to replicate alchemical compounds before, but there is no reason why I couldn’t as long as all the ingredients are plant based. So I did it, though not very well. That is no surprise, doing that kind of thing is fundamentally different from the way I usually combine plants, but it is still just combing plants. I managed to figure it out quickly. I am now reasonably confident in my ability to mimic alchemical compounds, assuming I have a sample and it is only plant based of course.
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Anyway, after confirming an easy supply of explosives Tiddol described what she wanted me to make. She wanted me to make something that would attach to a wall and then direct an explosion at that wall. Which is something I can definitely do, I didn’t need the alchemical explosives for it, still useful to know I can do that though.
What I ended up doing was taking some Blastbark to create an explosion, Mithrilwood to force the explosion in a certain direction, Astrie to control and regulate everything, and Pipeweed to help mana flow and improve efficiency. It works, though it does have some issue. The obvious ones like it not exploding enough and it getting damaged during use are there, and can be fixed with a bit of refinement, but it also can only be controlled by a plant manipulator. They don’t even have to be very good at it, they just have to have some level of skill.
That is about all we had time for today, but I will have more time to work tomorrow. I might need to learn a bit about alchemy from Tiddol so that I can properly mimic her creations.
Azrezel made a minor breakthrough today towards making intelligent undead. He modified an undead’s brain in a way that didn’t immediately make the poor creature have violent seizures. It wasn’t really any smarter, but it wasn’t lying on the ground and twitching, or at least not any more than normal. Of course we don’t use Azrezel’s personal undead for this, the ones he animated with patience and care to be as good as his skills allow, he is using a more quick and dirty method to animate our test subjects. We have gone through an unfortunate number of corpses like this, so it is nice to finally get one that wasn’t a complete failure. After one failure the body is useless, so luckily there is an ample supply of corpses.
Other than that not much happened today.
Anyway, Good Night Diary.