Today I made steady progress towards perfecting the Solar Energy versions of my plants. There is still a lot for me to learn about Solar Energy, so this is a good method for me to learn.
Tiddol finished her simple clockwork bird today, and I made sure to bring it to life. Again, I received credit for it, but whatever, there is nothing I can do about that. It was kind of cute, with a slightly mechanical whirring of its wings and the chirps caused by some mechanical interaction with a couple pieces of Singing Grass.
It’s still weird having all those wooden clockwork pieces in my forest, I am constantly aware of them in a way that I’m not constantly aware of the Ents. yes, I am constantly aware of the Ents, but nowhere near this level. So I look, and I study it, but I don’t understand what it is I’m seeing. My understanding of clockwork stops at ‘spinning thing makes other thing spin’, I have no idea how Tiddol did anything with the clockwork, much less create life. And I wouldn’t care at all if not for the fact that I can’t seem to shut it out of my mind, like how some people pick at scabs when they can’t get them healed. It’s like an itch that is always just too far out of reach that only gets worse with time.
Whatever, if I can’t ignore it I’ll dedicate some mental power to it. Not enough to really impact me negatively, but hopefully enough to ease that itch.
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The yet to be named clockwork man is making great strides towards fully learning language. I think tiddol wanted to stick with the traditions we already have for that type of thing. Basically, Tiddol and I were planning on having him take part in the culture the Ents have built up around themselves. They are very similar in more ways than one after all. I can’t think of any other creatures that are made of plants that are also able to move around and are sentient. And in fact, I am pretty sure that Tiddol and I are the only ones in the world capable of making anything like that, at least for the next nine or so years.
When I told Tiddol that I was capable of making more clockwork people she requested that I do so, ‘It can hardly be considered a species if there is only one after all’ or so she said. And it would take her days to build another by hand, while I can use some dungeon magic to have it done in seconds. So I did so, and as expected it wasn’t nearly as harsh on me as the first time. Which is exactly what happened with the Ents. another parallel is that the ones I made today all had memories, while the original didn’t. It’s an unexpected parallel, and I’m not sure what it means, but it should be a useful boon. Despite their advantage of more memories the original is learning much faster than them and seems to be overall slightly better at everything. Might have to ask other dungeons about that latter.
Progress with the undead is starting to slow down. I think the next step for me is to make a version of Lace that is able to interact with these brains, it should speed progress back up for a little bit. Regardless we are reaching the limit of what we can achieve with these large brains with our current abilities. They look nothing like anything I would describe as being alive, closer to massive spires that reach out over the tree line. If I saw them in the distance I would assume they were a type of building, not a living undead.
Other than that not a lot happened,
Anyway, Good Night Diary.