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Day 214

I am finally done refining all of my plants with Solar Energy, I don’t remember what else I needed to do before I was going to evolve myself. I’ll go back and read through to see what I still need to do tomorrow.

The army hasn’t yet teleported in, and that has everyone on edge. There are enough Ents willing to assist that there isn’t an issue with keeping a constant vigilance, but I personally would rather it be over already.

Tiddol has not stopped creating new clockwork creatures. It is still irritating that I’m the one getting credit for them, but I’m glad she is doing this. Now there are clockwork creatures everywhere in my forest, to the point that they are starting to expand outside of it.

They seem to reproduce by building more of their own kind. They are all inherently talented with clockwork, which both makes sense and is completely ludicrous. Clockwork just seems way to specialized for someone to be naturally talented with it, while at the same time they are entirely made of the stuff.

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They seem to have some innate magic that lets them create the parts required to build another of their kind and then either some manual dexterity or some limited telepathy to allow them to put the child together piece by piece.

They all also seem to have some limited skill over plants, which makes sense as most of their pieces are made of plants.

None of them have evolved yet, but I don't see why one of their evolutions should be much different from anyone else.

the more complicated they are the better they are in pretty much every way, especially intelligence.

I have gotten used to constantly being aware of all of their moving pieces, well not completely, but I'm getting there.

As for the undead, I don't think we are going to make much progress tomorrow. We have pretty much reached the limit of what we can with these specialized brains.

Other than that not a lot happened today.

Good Night Diary.