Today Tiddol and I presented our creations to the people that are in charge of that stuff. They approved of most of them, but there were a couple that would just be useless outside of extreme edge cases and so would be a waste of time. The most noteworthy of these is the one that causes the user to be wrapped up in vines.
Tiddol got to work refining the alchemical solutions. I was constantly providing her the freshest and highest quality stuff I possibly could, to the point of using excess mana to make it even higher quality than it normally is. Using the best possible quality ingredients to refine the potions means she is making rapid progress. She started learning alchemy a little over a year ago, but thanks to her natural talent and me supplying her basically whatever ingredient she could need she has made rapid progress, even without a teacher.
I spent the day refining the plants I didn’t expect to need for this project, and I perfected the few that I hadn't already, with the exception of Spellwood. Spellwood is much more complicated than any of the others that I hadn’t yet perfected and would take at least three days to perfect, and it isn’t really necessary.
Tomorrow I will work on refining the gear that won’t take much to perfect, which is most of them. After I have something perfected it doesn’t take much mental effort to mass produce it, but it does take quite a bit of mana, so the opposite of what it takes to refine it. It makes it easy for me because it allows me to mass produce the ones I finish while refining others.
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After I am done with the ones that won’t require much effort I have to work on the ones that will require quite a bit of effort, mostly the ones that use Portweed. Teleportation is seriously complicated, I know how to use plants well, I don’t know how to use teleportation well. I never would have been able to make Portweed on my own, or at least not without an amount of work I wouldn’t have been willing to put into it, or maybe some outside help.
Speaking of, I do have enough credits with the terminal to maybe buy a new plant, the question is which one? I know I could definitely make new plant using what I already have, but that is pretty boring compared to other things I could be doing instead, so I would rather just buy it. There was one plant that supposedly manipulates time, and I really wanted it, but it would take about a hundred years for me to actually afford it with how much I make from selling the method of creating Ents, plus that is something dungeons are able to do anyway after it gets old enough.
Maybe I should get something relating to water? Probably not fire as it wouldn’t take much effort to turn Blastbark into something related to fire, but maybe cold or ice? Maybe I could get one that is less general, not so much a concept it control but rather a specific thing it does. There are many of those, but which one to pick? I want all of them, but I only have the money for one, maybe two. I’ll think about it, maybe I will come to a decision by tomorrow?
Azrezel figured out a way to effectively double the mental power of his undead today, of course, the undead quickly dies for no currently known reason. Seriously, it’s like its soul just spontaneously decides to leave the body, I can’t find a good reason for it to die and nothing either of us has done has slowed it down. The good news is that the body is still suitable for necromancy after it dies from that, but the problem doesn’t go away.
Other than that not a lot of note happened today.
Anyway, Good Night Diary.