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Day 265

I spent most of the day refining the various forms of Drowsy Clover and learned quite a bit.

One of the first things I tried to do was restrict it in a similar way as I restrict Astrie and nothing. It seems Drowsy Clover just doesn’t work that way.

I spent most of my effort refining the painkiller and the one that makes you really energetic because those two are the best earners according to Par. By the time I was done I managed to make them slightly less dangerous and quite a bit more effective, and I know I can do much better.

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Par came to me and asked for a favor around an hour before writing this. He needs weapons and armor, and a lot of them. He is trying to outfit his army for a major war and needs significantly better gear. I accepted of course.

I spent the last hour experimenting with Astrie armor on a couple goblins, and while it does have an effect, that effect is drastically reduced. There are a couple obvious things I can do to improve that, and I did so, but beyond that, I have no idea how to make it work better for them.

I do have a couple ideas for what I will make for them, as Par gave me a list of different types of gear he needs. The biggest one is something that attracts attention and is able to take a beating, while the others are as follows; a set for dealing a lot of damage up close, a set for ranged combat, a set for stealth, a set for healing, and a set for magic. It should take too long to design them all, but actually producing them will take longer. It won’t be too difficult though, I should be able to fit it in between my other experiments.

Anyway, Good Night Diary.