I spent most of the day with Azrezel, who was talking to other dungeons about Necromancy and then experimenting with it. I spent that time trying to create a new type of Ent, one that can use Necromancy and healing.
And I technically succeed. I managed to create an Ent capable of Necromancy using Grey Iris while also being able to do some healing, albeit only too itself and other Ents and only by way of plant manipulation. No true healing, unfortunately. I can get Whitefoot and Grey Iris into the same creature, but I can’t get that Ent to then use Necromancy, they just have some limited innate ability to interact with the soul. Even getting an Ent to use both healing and Necromancy together by going entirely through plants failed me, which wasn’t surprising as I had already attempted the same thing personally.
Azrezel has apparently learned quite a bit. Several of the dungeons have successfully created intelligent undead, always out of already living creatures, yes, but it is still progress towards one of his dreams. His limit with the number of undead he can create is only in how fast his soul regenerates and how many he can control, creating intelligent undead would help with one of those issues. Plus there are the more emotional parts, it’s what his dad was working on when he was murdered, in a very real way it’s his legacy. It’s what he’s been striving to achieve since I met him.
Tiddol has made no progress towards figuring out who tried to murder her, and short of mind reading everyone, which I highly doubt would actually work, I don’t think I can offer much more help than I have already provided. The most worrying part is that it happened again today. This is stressing her out, a lot. As it probably should, but I think the stress is hurting her more than the actual assassination attempts. I have never seen someone actually pull hair out of their head in frustration before. I can regrow hair, but not perfectly.
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The attempt today involved teleporting an explosive potion in midair right behind her. Luckily she is good at not dying in explosions otherwise something I can’t fix might have happened.
Par returned home late today and hasn’t left Tiddol’s side. We have the scholars trying to figure out a way to find out who the assassin is, it is possible to trace of a teleportation back to its source, but for one this small it’s only possible while it’s happening. And we have Tiddol’s workshop under constant guard from very skilled mages, none of them are teleporters as we don’t have any competent teleporters.
Maybe I could make something to help protect Tiddol. Something that absorbs explosions for her maybe? I could maybe create something out of Blastbark that would help absorb explosions, maybe weave that into her clothes? No point waiting around for our mystery assassin to strike again, might as well do it now.
Alright, now that I have woven Blastbark, MithrilWood, and Pipeweed together into her clothes she should have some protection. Apparently absorbing an explosion causes Blastbark to create mana, and not letting that mana go somewhere causes the stuff to explode, hence the Pipeweed. I hope this keeps her in one piece while we solve this issue.
If there is a next time Tiddol’s armed guard, which consists of a couple mages capable of creating barriers, will contain everyone long enough for me to read their recent memories. If they are close by that should solve the issue, if their teleportation works at a long range then I don’t think we would be able to catch him, or at least I don’t know of any way we could.
Anyway, Good Night Diary.