Stripping out everything that wasn’t related to creating mana has more than doubled how quickly I am improving this plant. It is still mostly just changing things around without actually making it better most of the time, but now there are a lot more changes. I can take all of those beneficial changes and use them to make a plant that is better at creating mana, though progress is still pretty slow.
As for what I am going to do with a plant that creates mana better than any other plant? I have no idea. This is mostly a proof of concept to show that creating magical plants out of mundane ones is possible.
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I spent my downtime hanging out with Azrezel. He talked to me about maybe gathering up a bunch of people with a bit of talent and teaching them necromancy. His reasoning was that Necromancers are very useful in a war and we don’t really have any. I helped him organize a schoolhouse for him to teach in as well as helping him prepare a bunch of corpses, artificially made, not naturally, and a place to store them where they won’t rot. Or at least it should take longer for them to rot. I hope this he succeeds, maybe some of the scholars can help him learn how to teach, that seems to be the type of thing they are interested in.
Anyway, Good Night Diary.