Today an enemy master teleporter showed up to assist the offensive against my expansion. They brought with them a lot of highly skilled reinforcements, which we attempted to blow up the moment they arrived. It wasn't very effective, but I would be surprised if it was. The enemy is now able to directly challenge us more, and they are doing so. This is a good thing as it means that we are able to kill them better, allowing us to do more damage to them than we would have been able to do if they were using more hit and run tactics.
The time where I will have to resist those annoying enchantments again is coming soon, so I need to be ready. I took the most effective and the most efficient designs that the enchanters have already created to counter a large range of plant destroying enchantments and incorporated them into the trees bordering my forest, this way I can turn them on when I need them and if the most efficient one doesn't work for some reason I can use something that will work.
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I've also put together a method to brute force my way into figuring out how to directly resist the enchantments. I made thousands of variations on every single plant I have, even the mundane ones. Then I slowly pass a weak version of that enchantment close to all of them, the ones that survive I study for any common themes and iterate again on that. So basic guess and check that I have done several times before. It isn't a very fast method, but until I figure something else out this is the best method I've got.
Other than that I spent my downtime with Azrezel. We spent a long time not talking.
Anyway, Good Night Diary.