Today Tiddol and I focused on armor. Just like yesterday, everything we made today will require quite a bit of effort to get to the point that the average soldier can make use of it.
The first thing I made was an armor that teleports the wearer at will. Other than the Portweed there wasn’t anything fancy in this one, just the standard Mithrilwood, Astrie, Pipeweed, and of course Portweed. The drawback of this is exactly what I expected, it is prohibitively expensive to actually teleport, but I know I can dramatically cut that down by refining it and using Astrie to narrow the scope of the armor. Maybe something that will teleport you a short distance when you are in danger? Maybe.
The next noteworthy item was bright, flashy, and loud. Using Glovine and Singing Grass to make a lot of noise and light respectively. The point was to attract attention to the person using it, and away from other things. According to Tiddol at least, a good distraction makes for great stealth.
If the last one forced you to look at it, this next one forces you to look away. Basically, I just used Glovine to make the armor as bright as possible, while adding something to filter out that light into a visor. It is so bright that it hurts to look at, and can even damage the eyes of people that look for too long. Downside is that it tends to get a bit hot inside the armor. I don’t know why but I really want to put wings on this one, it will take a bit of work but I think I can make it work. It would be much better if I had a plant relating to air for that one though. Maybe I have enough money to buy one, or I could take some time to make one.
You could be reading stolen content. Head to Royal Road for the genuine story.
The next one was the opposite of the previous two. Singing Grass to make it completely silent and Glovine to make it hard to see, though I need to put more effort into that last part in order to make it actually useful. Making someone invisible without also attracting attention to them from some very obvious distortions in the air is surprisingly difficult.
Another piece of armor used Blastbark and Mithrilwood to create an explosion that doesn’t affect the person in the armor. It wasn’t very effective, but I think I it has potential.
The last really noteworthy piece of armor we made today was a kind of life-saving armor. It stores an alchemical combination of Astrie, Whitefoot, Ergen, and Flore that is injected into the wearer when they are injured. The main benefit from using an alchemical combination over a traditional one is that you can front-load the mana cost and benefit from it later, so you won’t be using mana on keeping yourself fighting when you need that mana the most. Of course, it is also horribly inefficient and has several side effects caused by an unrefined combination of the relevant plants.
The last thing I made wasn’t really armor by any definition of the word, but I thought it up today really wanted to make it. It was a combination of Pipeweed, Blastbark, Astrie, and Portweed. It teleports explosions. It doesn’t really control the best, but I can fix that with some work.
I spent my downtime with Azrezel again. Thanks to a bit of Fate I made a pretty big breakthrough in my own understanding of how the brain works. Nothing came of that immediately today, but it will make things easier in the future. I should also probably mention that I am taking advantage of this to further absorb the knowledge I gained from Origin about healing, though most of what I have gained there has been mostly useless for this project.
Anyway, Good Night Diary.