Today the enchanters made a breakthrough. They figured out a method to make the whole set up more effective over a much larger range of potential enchantments, in effect allowing them to create something less complex and having the same result. And less complexity means that it is cheaper to maintain.
Unfortunately, I had significantly less success with my own project. I don't think that plants innately have any kind of resistance towards enchantments. And there are no plants available for sale that would resist enchantments without also repelling mana entirely. This means that it probably doesn't exist and I can't evolve something into something that has that ability without doing it manually. But I don't know how to do that, enchanting simply isn't something I understand. And it would take quite a bit to reach a point where I could create an enchantment killing plant.
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I'll keep at it though, it isn't like I have had zero success, just much less than I had hoped for. I'm sure there is something that will work, I'm just overlooking it.
Another solution might be building large structures that spread the effects of the counter enchantment over a large area. It would cost a lot less mana, but it would also introduce a single point of failure, which is probably worse. Still might be interesting to look into.
Other than that I spent my downtime wandering around in the tunnels, observing the interactions of the living art. It is interesting to see how they have all settled into their own roles, like how the villagers give up some of the iron food they grew to the soldiers when they come by. And they really are growing the iron food, like the iron isn't coming from anywhere. They are growing it in an iron vein, yes, but they didn't take it from said vein. Also, the stone soldiers eat it the same way I would eat real fruit.
Anyway, Good Night Diary.