Today we were attacked by an army. I was alerted immediately when a large chunk of my forest disappeared only to be replaced with a large mass of some metal that would take months to drill through with my plants on its own absolutely covered in some kind of magical enchantment that seems to repel and destroy plants. The people on what I quickly realized to be a platform were small in number but obviously very heavily armed and armored, an elite force as we quickly discovered. Their armor was enchanted in a similar way to the platform making it much harder for me to affect them, but not impossible.
This couldn’t have come at a worse time. Well, it would have been worse if they had waited a couple days as it takes time to move our soldiers but we had already moved a good chunk of our heavy hitters over to Par and the main force is too far away from a teleportation circle. To make matters worse the people we had just sent over probably wouldn’t be able to help either, very few people can be in fighting condition after two very long range teleportations back to back.
As if that wasn’t bad enough nearly all of our arms and armor is plant-based, and most of the competent fighters still around are literally made of plants. The few things that could actually hurt them reliably were the things that teleported other things, like explosives or poison, into their midsts. Which all but stopped when their teleporter finally recovered, because of course they have a master teleporter.
When they mount a charge I am able to take out maybe one in two hundred of them with my plants before their armor prevents me from using my plants any more than that. Though I did eventually find some success with overwhelming brute force in the way of all of my mana, but hardly enough to justify the expense.
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My healing turned out to be much more reliable in disabling them, but I don’t want to go too far with it and I really don’t want to kill anyone with it. That is a horrific way to die. Plus I am not used to using healing against a resisting target from far away, so there were some issues.
Like that we managed to get ahold of some of their equipment, but we are currently stuck in a standstill. The scholars are trying to figure out a way to counter these enchantments and I hope they hurry up. I wish I could do something to help there but this is an entirely alien field of magic to me. In the meantime, the best I can do is keep their healers busy undoing my work.
Originally I was angry enough to kill all of them, but I failed at that and quickly realized plants wouldn’t help so much here. After my rage settled my normal reluctance to kill came back. I am still incredibly angry, and I want to see them all dead, but I don’t want to be the one to kill them.
I just wish Azrezel would recover from his teleportation induced sickness quickly, he could probably turn the tide on his own. Tiddol and the other alchemists have done great work so far, but their armor is too good and their healers are even better so damage has been minimal. Even the poison has been rapidly and effectively countered. The only thing that seems to keep them down is instant death.
Fortunately, casualties on our own side have also been minimal, our armor might not be as good but our healers are better, much better.
I didn’t really have time for anything else, I think overworking myself is nowhere near as bad as letting my forest be overrun by these enemy soldiers.
Anyway, Good Night Diary.