I started the day by designing the armor set Par needed for his new project. The first thing he asked me for was a way for them to control their emotions, which isn’t something I’m capable of making yet. Instead what I made was something that increases vitality, just increases vitality as much as I could possibly make it. The warriors have enough strength in their flesh and blood that removing a very large chunk of their magically boosted physical strength won’t do too much, while increasing their vitality should allow them to get a lot more out of their flesh and bone strength, more or less countering that loss. There would be the problem of too much strain on the physical body with that, but with that much vitality it doesn’t matter as they out heal that kind of strain, I don’t even need to include white foot for emergency healing because of how quickly their vitality lets them heal. On top of all that these are obviously the finest warriors Par has to offer, with all the extra magical boosts that implies. That means that the Astrie armor has more than enough resources to work with to boost vitality.
Because there was so few of them, eleven including Par, I was able to tailor each set for the individual warrior. This allowed me to do some interesting things with it. For one only the one I intended it to be used for can use it, this makes it so the armor can’t be used against us and makes the armor more potent. It also allowed me to make many minor changes for the warrior that I wouldn’t be able to do with mass production, like exactly how flexible they want it and exactly how thick, in addition to more magical corrections to make it more efficient.
After I built the armors we ran them through some tests. First, we had the warriors spar, and while they were visibly slower they were actually slightly stronger than they were without the armor. Everyone agreed that they should focus on using heavy weapons. The second interesting discovery happened when one warrior got a little overzealous in their attack and ran through another right in the heart, It healed completely before I could count to five. I could heal that injury faster with magic, but nowhere near as efficiently, this might be a good opportunity to study healing, especially with my new painkiller.
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Now that I think about it wouldn’t this be perfect for practicing Flesh manipulation? I mean the new painkiller I have would completely void any issues I have with causing pain to another creature. Except they are still definitely going to die at first, so I guess that is still a no go, I don’t want to be the direct cause of someone’s death if I can help it.
I can already picture it, a group of undying, unrelenting, unflinching warriors that are seemingly everywhere at once. I imagine it would be terrifying for a grunt. I’ve never cared much for power, but I do see the appeal of having it.
Out of curiosity, I boosted my own vitality as much as I could handle, and it was intoxicating. As a mana based creature I can enhance any aspect of myself to a much greater extreme and it really shows. I took it off before I could test too much with it, I was worried I might do something stupid while my intelligence was lowered, like challenge Thes to a duel.
Other than that I mostly just hung out with Talus, pretty much all the projects I've been working on are wrapping up. And with war rapidly approaching I wanted to savor every minute of time I had to spend with my girlfriend before she, along with Par’s army, heads out to lay siege to the city of Pearlhold.
Anyway, Good Night Diary.