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Volume 1 End, Status Page

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> Levi, Level 40, Creator of Skeletals

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> Stats:

> > Physique: 1

> > Perception: 11

> >>1st Threshold: [Mana Sense]

> > Vitality: 11

> >>1st Threshold: [Stronger Vitals]

> > Mana: 126

> >>1st Threshold: [+3 Percent Max Mana Regenerated Per Second]

> >>2nd Threshold: [Mana Cohesion/Anti-Dispersal Properties]

> >>3rd Threshold: [Ambient Mana Drain]

> Free Statpoints: 50

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> Titles:

> > Solo Play Egoist

> > The One Who Cleansed the Shallows

> > Creator of Skeletals

> > Tactical Genius

> > Enslaver of The Remnants of Serahaim

> > Uncrowned King

> > Slayer of the Dry Ancient

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> Equipment

> >Tainted halberd of Crethim - (Epic):

> >>When worn by the one who cleansed the Shallows. Can summon 5 horned furries(caster base level - 5, and can Summon upto level 25), Cooldown: 20 minutes. Replaces existing horned furries when casted again.

> >>+1 to all necromancer learned skills when worn by The one who cleansed the shallows.

> >>Can be repaired by the user by channeling mana to the weapon.

> >>Damage rating: Low-level 10, slightly decreases the defense of attacked targets for each hit.

> >Tainted Fur shirt and pants - (Rare):

> >>High-level 15 standard protection. Bonus weak resistance to debuffs similar to the Tainted.

> >Crudely made Elder Hytherian Robe - (Common):

> >>Low-Level 35 standard protection. Bonus Fire resistance. Defensive properties are decreased in order to decrease it's weight allowing the master of the Skeletal Lifeform who created this item to wear it without hassle.

> > Raithmar's pendant

> >>Casts a wall of fire on an area depending on the amount of mana casted. Damage is based on Mana Stat. Cooldown: 5-30 seconds depending on usage.

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> Inventory:

> > Health potion: 5/5, cooldown 1 minute

> > Mana potion: 5/5, cooldown 1 minute

> > Small Corpse Storage: 15/15

> > x3 Hytherian Dragon Hide

> > x4 Elder Hytherian Dragon Claws

> > x19 Hytherian Dragon Claws

> > x34 Hytherian Dragon Claws

> > x11 Outstanding Tainted Fur hide

> > Other Low-Level materlas will be omitted.

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> Abilities

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> Creator's Descent

> > Ability to descent your consciousness towards your creations, allowing you to control use their body as their vessel through the link between your souls. Allowing you to communicate with your vessel as well as impart some of your powers in time of need. Cannot be casted if more than 50 percent of your stats have is sealed.

> >Options:

> >> Visual - Spend a small amount of mana to view the scene around your creation. Does not incur penalties if ever the creation dies while in visual descent.

>

> Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere.

> >> Partial - Partially descend a part of your soul to allows you to control your creation. Allows you to use skills of your own, but at the cost of your follower's mana. Creations not inside of your kingdom will lose 5 levels upon partially being used as a vessel. 5 percent of your stats will be sealed for 24 hours if the creation dies during your descent.

> >> Full - Fully descend a part of your soul allowing you to will full control on your creation and use your own skills using your own mana once your creation's mana has been depleted. Temporarily boosts your creation's stats by 10% of your own. Note: The same penalty for Partial Descent is applied, will damage and fully destroy the soul of non-boss creations if forcefully used on them. 25 percent of your stats will be sealed for 3 days if the creation dies during your descent.

> >Subskills:

> >> Creator's Gaze - Summon a minimap, that can shows the position and surrounding terrain of all of your creations, on floors you have access to. Mana cost used will increase depending on the number of floors you choose to access, the higher the floor, the higher the mana cost. All areas unexplored by you and your creations will remain blank on the map.

> >> Creator's Indulgence - As the creator of all Skeletal Lifeforms, 1% experience gained by your creations outside of your kingdom will be gifted to you. Skeletal Lifeforms can now give bones and items made out of bones as offerings whenever they invoke your title as the creator of Skeletal Lifeforms. All offerings will be directly deposited to your kingdom to serve as weapons and infrastructure.

> >> Creator's Benelovence - The ability to hear the woes and words your skeletals dedicate to you and respond back to them. To aid the user, the system will assist in automatically blending similar messages together. Other features to aid the player such as: Tagging, filtering, save bookmarks for individuals, search, etc are present for convinience.

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> [Info] Create Skeletal Lifeform

> Effect:

> Give life to a Skeletal entity from the remains of your enemies or a Skeletal you design.

> A Significant Penalty of: (-5 levels + level difference + significance) * Tier

> will be applied whenever you give life to boss tiered skeletal designs, or boss corpses.

> You can Summon upto however many Skeletal life forms you want, but you can only include 30 + (Mana Stat 0.1 Current Level)

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> Skeletal life forms that are outside of your Soul Sphere will slowly lose one level for each day before fading to nothingness upon exceeding the deficit of 14 levels from when it last encountered it's master.

> Note that no experience will be gained for kills made by your Skeletal life forms outside of your influence.

> Your Skeletals having their own soul and identity, can now travel between floors. They will unconditionally remain as your eternal subjects even as you transcend time and space.

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> Subskill: Skeletal Kingdom:

> A system locked dimension that can contain Skeletals up to as many as your Soul Sphere would allow.

> Can Summon or Store Skeletals connected to your soul sphere. Range of summoning is based on the spherical range of your soul sphere.

> Soul Sphere Range (meters) = Mana Stat * 0.2 + Perception Stat

> Aside from considering the soul sphere range, the skill can only Summon and store Skeletals within clear visual or mana sight.

> Summoning Delay: Near-Instant but there is a summoning circle serving as visual indicator indicating where the Skeletal is to be summoned.

> Storing Delay: 3 seconds. Skeletal will slowly fade into transparency but is still physically present until it is completely transported to the Skeletal Kingdom.

> Skeletals outside of the soulsphere can teleport itself to the nearest Skeletal town at the cost of 1 level. Unlike storing, this takes 10 seconds to cast, and requires the Skeletal to be in an out of combat state.

> Mana Cost: Low

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> Subskill: Skeletal Armory:

> The player 'Levi' being the creator and founder of the kingdom, can also access the armory to store an unlimited amount of bones, and bone weapons and Summon them at the cost of:

> Low mana Bone Density Volume.

> Overrides Skeletal Storage, subskill of Skeletal Arcane.

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> Subskill: Skeletal Town:

> Creates a core for a town that can house skeletons and let them live even outside the boundaries of your soul sphere.

> Skeletals binded to a town can continue to gain levels and even exist outside without losing levels as long as they return within 3 days to refresh their origin.

> Skeletal Towns are directly linked to one another, serving as teleportation gateways that can even cross floors. Other than costing ambient mana to operate, traveling in between floors will cost: 1 * floor difference to the skeletal traveling per day.

> Number of uses: 1/1 (Number of uses differ for each floor. Formula: 1 current floor.), if destroyed Can be recreated at the cost of levels equal to 5 the Current floor number.

> The gateway can be used by its creator without any additional costs.

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> [Info] Skeletal Arcane

> > Controlling Bones and Skeletons are the core of mainstream necromancers. Skeletal Arcane allows the user to control and design Skeletal based matter. And is a base for all Skeletal based skills.

> > Subskills:

> > - Bone Telekinesis: Telekinesis Specific to Bones and Skeletons

> > - Bone Crafting: Design and Rebuild Bones and Skeletons

> > - Skeletal Marking: Skeletons Crafted by you, cannot be affected by other entities. Also applies to Skeletal Creations.

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