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C13 - Skeletal Reanimation

Finally finished with the Loot, the still floating gigantic corpse reminded Levi of the bonus Skill Tome he got from the Solo Egoist title.

Avalesk had it's realistic and frustrating approach in everything specially when it comes to skills. You see, you cannot level a skill per se.

Yes, you can be more proficient with a skill, use it in more effective ways and what not. But in order to unlock other skills you would have to pickup bits and pieces of other skills.

Which in a way made sense. For example: as Levi became more proficient with controlling and summoning Skeleton warriors did it mean that he eventually learn to Summon Skeletal Mages or reanimate skeletal beings just by summoning stronger and faster Skeletal warriors?

Nope. Which was why new skills and derivatives help guide you towards enlightenment then more power.

For warriors, rouges and other combat classes? Superb.

For summoners? More summons, more buffs, after a bunch of battles. Not bad ain't it?

For casters? A satisfying aoe spell should quell the hardships.

For necromancers however... Getting accustomed now? Getting relaxing?

You get a new complex skill, you get new complex skill, you get a new complex skill.

Levi didn't know whether to laugh or cry. HE Just... Hope he could snag something worth while in this bout of choosing. Admittedly he was content on taking it slow for now.

Solidify his foundations and all of that.

'Either bone creation, or something simple... Please... Please... Please...'

This tale has been pilfered from Royal Road. If found on Amazon, kindly file a report.

...

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> [Info] Tome of learning consumed. Please choose a skill:

> > Creation:

> >>[Skeletal Crafting] Mana Joints

> > Reanimation:

> >>Skeletal Reanimation

> > Curse:

> >>Wilting touch

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And Viola. Levi struck gold. He was dumbfounded since all three options in his opinion would likely scale later on.

By the looks of it mana joints would allow him to create more complex weapons like bone chains and even morning stars.

It could help him finally create creatures or his own design. And even without that a simple [Bone Telekinesis] controlled dragon if he had enough mana for it.

Also, he had a feeling that his bone storage would expand yet again once he picks up [Skeletal Crafting], as the skill itself seems to be a derivative of [Skeletal Arcane].

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[Wilting Touch] on the other hand is simply a OP at this current stage if ever he's able to apply the skill properties on his bone weapons and summons. He already have an inkling on how to do this using the properties of [Skeletal Marking]s, something that he would probably test out later on.

Levi sighed, he wanted all of the skills for this round but Alas, He could only pick one. And he knew that Skeletal Reanimation is one of the key foundations he'll be needing to further research his class.

With a shrug, he selected the skill and proceeded to read the description.

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> [Info] Skeletal Reanimation

> Reanimates a corpse and attempts to recreate a living Skeletal version of it. Properties may vary depending on the corpse and its former abilities plus the condition of the corpse. The new Skeletal reanimation will be granted intelligence depending on its living predecessor and will forever be loyal to you and bound by your absolute commands.

> Level of Reanimated skeletons scales with the player's level.

> Number of reanimated: Current Level divided by 5

> Cannot reanimate a monster higher leveled than you, unless it was defeated by you in battle. Abilities of the Summon will remained lock until the summoner meets the level requirement in order for his minion to cast the skill.

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Skimming through most of it, Levi's eyes darted on the corpse once Tainted Boss.

He then beamed with delight. Pointing the halberd at the dead boss. He channeled mana through his body, and let the system guide him towards activating an oh so new favorite skill of his.

"Arise."