Levi blinked as his vision faded in. What greeted him was the starting square right beside the fountain where you can refill your healing and mana potion. A standard mechanic for Avalesk and almost every other VR Game.
TLDR: No potion spamming, specially on boss fights.
Seeing as the bustling starter town was filled with both players and npcs, it looks like towns and starting zones are labeled as 'Multiplayer' areas. Levi ignored the masses and found himself an isolated area from the crowd.
Finally on an okay spot, he quickly viewed his inventory and status screen the very same as a veteran would.
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> [Info] Levi, Level 1
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> Titles: none
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> Equiped Items:
> > Begginer Clothing Necromancer Set: N/A
> > Staff: +1 all learned necromancer skills
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> Attributes:
> > Physique: 1
> > Perception: 1
> > Vitality: 1
> > Mana: 1
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> Skills: none
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> Inventory:
> > Tome of Learning: 1/1, learn 1 skill, non transferable.
> > Health potion: 5/5, cooldown 1 minute
> > Mana potion: 5/5, cooldown 1 minute
> > Small Corpse Storage: 15/15
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Using the tome of learning time froze as he was greeted by 3 options:
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> [Info] Tome of learning consumed. Please choose a skill:
>
> You might be reading a pirated copy. Look for the official release to support the author.
>
> > Creation:
> >>Skeletal Arcane
> > Reanimation:
> >>Summon Skeleton Warrior
> > Curse:
> >> Minor Hemorrhage: Mild bleeding, slight damage over time, minor debilitation.
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Similar to what Levi researched earlier, The three skill options were the same as the base game of Avalesk.
As planned Levi immedietly chose [Skeletal Arcane]. While he was eager on summoning undead, [Skeletal Arcane] was a more control demanding skill which was going the be the base of his planned out summoning build.
Vewing the skill, he grinned at the possibilities presented to him...
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> [Info] Skeletal Arcane
> > Controlling Bones and Skeletons are the core of mainstream necromancers. Skeletal Arcane allows the user to control and design Skeletal based matter. And is a base for all Skeletal based skills.
> > Subskills:
> > - Bone Telekinesis: Telekinesis Specific to Bones and Skeletons
> > - Bone Crafting: Design and Rebuild Bones and Skeletons
> > - Skeletal Marking: Skeletons Crafted by you, cannot be affected by other entities
> > Skill Specific Inventory:
> > - Lesser Skeletal Storage: 15/15
> > Note: You can only store custom designed bones and skeletons in this specific storage.
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Levi got goose bumps as he viewed the skill. Unlike the shiny and oh so basic summon skeleton skill, this was freaking complex. You could even say that the [Summon Skeleton Warrior] skill is a macro created by [Skeletal Arcane].
Though as interesting as it was, Levi was more concerned in proficiently using skill rather than the complexities behind it.
Of course, having soloed the endgame of multiple S- tier games like Haven, Levi was able to easily apply his experiences to [Bone Crafting] and [Bone Telekinesis]. And having the immunity to external influences unlike elementals and other projectiles really does make the skill outstanding. Well atleast complexity wise.
Summoning 2 bones and quickly sharpening one of the tips to an edge, the other to a modestly corved hook, Levi's assessment were as follows:
Controlling and shaping?
* Easy.
Materialization speed?
* Instantaneous but limited.
Speed?
* Mid. But probably either tied up to Perception and Mana Stat.
Mana consumption?
* Shaping - mid to high, depending on cut, merge or deform.
* Telekinesis? Very low - mid depending on intensity. Hovering skeletons in the air cost almost no mana.
'Necromancer? A pro?'
'What godly... control...'
'Thithis...'
'Is it a new control?'
The matter inevitably caught some unwanted attention, but Levi ignored all of them. He decided to hurry on as he saw some of the more prominent faces he knew or has seen on TV.
Quickly summing things up Levi directly walked towards a nearby leveling grounds listed on his map.
Blending with the crowd, he stored the hook and blade bone designs he made as he walked towards the nearby leveling grounds.
He was long gone before the familiar pompous faces arrived.
...
... ...
To be continued.