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Warrior-line Class: Sentinel

Warrior-line Class: Sentinel

Class: Sentinel Class-line: Warrior Tier: Intermediate Requirement conditions:

* SP: 120+

* VIT: 120+

* RES: 120+

* Skill: [Guard]; [Covering]

Stats:

VIT+ RES+ MAG-

Class Traits:

* Positive correction to defense and perception-related effects.

Description:

[Sentinel] is a strange member of the "Path of Armor" classes. It has a job of "guarding", as in guarding a location and preventing hostiles from entering the facility they are placed to guard. That makes this class a strange hybrid between a "Path of Armor" class and a "Teachings of Searching" Scout-line class.

A [Sentinel] is a class often taken by city guards, as its focus is to "defend a location" more than "blocking attacks" such as with regular "Path of Armor" classes. They have several detection skills to warn them about the dangers that approach, but many of the skills it provides are not so reliable when it comes to hunting down a target. Sentinels are, in the truest sense of the word, defenders till the end.

Unlocked skills:

Unlocks from having Sentinel as the Main Class: [Defense Aura Lv.1] Unlocks at Lv.1: [Lookout Lv.1] Unlocks at Lv.1: [Parry Lv.1] Unlocks at Lv.10: [Cover Move Lv.1] Unlocks at Lv.20: [Danger Sense Lv.1] Unlocks at Lv.30: [Heavy Stance Lv.1] Unlocks at Lv.40: [Stalwart Lv.1] Unlocks at Lv.50: [Defense Reinforcement Lv.1]

* [Defense Aura]: An active-type skill that grants a slight boost to defensive values in exchange for lowering the user's MP as long as the effect is active.

* [Lookout]: A perception-type skill that enhances the user's ability to spot intruders. They can only use this effect while being in one location, so it is not that helpful when chasing someone or trying to explore a new location.

* [Parry]: An attack-type skill that unlocks combat arts related to parrying moves. A little more difficult-to-master skill compared to the [Guard] skill.

* [Cover Move]: An active-type skill that increases the user's movement speed when they wish to defend an ally with a skill such as [Cover]. It, unfortunately, does not provide teleportation, just increased speed.

* [Danger Sense]: A perception-type skill that warns the user about incoming dangers. Mostly used for noticing attacks.

* [Heavy Stance]: An active skill that increases the user's weight, making them less affected by knockback-type effects. As they literally become heavier, this skill is not recommended to be used while standing on weak surfaces.

* [Stalwart]: A passive skill that grants positive correction to one's defensive abilities whenever one blocks or parries an attack. If one takes damage, the bonus disappears.

* [Defense Reinforcement]: A passive skill that improves the damage-reducing effects of defensive skills.

Garami's comment: It feels like someone took one of my classes and removed all the edges in favor of defensive powers.

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Mira's comment: All of Garami, but translated into defense?! Wow, that is one unbreakable wall...