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Scout-line Class: Arachnid Assassin

Scout-line Class: Arachnid Assassin

Class: Arachnid Assassin Class-line: Scout Tier: Advanced Requirement conditions:

* Class: [Arachnid Assailant] + 1 "Teachings of Killing"-type Scout-line class

* STR, SPD, DEX: 500+

* Title: [Mysterious Killer]; one or more Gloom-category "Attribute Technique User" title(s).

* 5 or more Spider-related skills; at least 1 T2 or higher trap-related skill.

* Trait: [Arachnid]

Stats:

STR+ SPD+ DEX+ VIT-

Class Traits:

* Positive correction to critical hits, trap creation, stealth effects, and assassination.

* Further unlocks skills related to assassination and spider-themed skills.

Description:

[Arachnid Assassin] is a particular variant of the [Assassin] class. Several variants of the already dangerous class exist, many of them being inspired by certain breeds of monsters.

In this case, the [Arachnid Assassin] class is designed after the various spider monsters in Terra Sol, spearheaded by the Arachnes. To show this, the class has a heavier focus on traps compared to the original [Assassin] class, even if several of the skills from the original class remain.

Despite its expertise in traps, an [Arachnid Assassin] can still perform like an ordinary [Assassin] if needed. They can rely on poisoned mixtures, perform a single fatal and unavoidable attack to reap the target's life, or simply rely on a hide-and-wait strategy.

As with the original, [Arachnid Assassin] is quite flexible when it comes to the choice of weapons. Swords, daggers, bows, guns, anything is possible, but for more obvious reasons, most that use this class decide to use wires as their weapons.

Unlocked skills:

Unlocks from having Arachnid Assassin as the Main Class: [Recognition Obstruction Lv.1] Unlocks at Lv.1: [Assassination Arts Lv.1] Unlocks at Lv.1: [Assassination Threads Lv.1] Unlocks at Lv.10: [Gloom Traps Lv.1] Unlocks at Lv.20: [Trick Step Lv.1] Unlocks at Lv.30: [Critical Dance Lv.1] Unlocks at Lv.40: [Steal Lv.1] Unlocks at Lv.50: [Shadow Lantern Lv.1]

* [Recognition Obstruction]: A T2 passive skill that can make the user turn less recognizable by others. Works also against perception-type skills.

* [Assassination Arts]: An attack-type skill unique to the [Assassin] classes. It grants special "combat arts", but instead of being martial arts as in granting special effects to attacks by performing pre-determined motions, these arts grant special traits such as "poisoning the target" to the attack.

* [Assassination Threads]: An attack skill that incorporates several skills such as [Cutting Thread], [Impact Thread], and [Pierce Thread]. Allows the user to grant threads and wires additional effects. All of them also come with an additional bonus effect if used for a sneak attack, noticeably increasing the attack damage. A class-exclusive version of the [Utility Thread] skill.

* [Gloom Traps]: A passive skill that provides Gloom-category attribute enhancements to traps.

* [Trick Step]: An active skill that makes it easier to move undetected and evade attacks/traps. A must for any Assassins.

* [Critical Dance]: A passive skill that increases the attack power of the skill user each time they evade an attack. A must-have skill for any Assassin class.

* [Steal]: An active skill that allows the user to transfer an item from a target to their hand(s). Normally a "Teachings of Hiding"-related skill, the Assassin classes also know how to make good use of it.

* [Shadow Lantern]: A passive skill that provides improved recovery effects while in dark locations. Despite its name containing "Shadow", this skill is a Gloom-category attribute. Unique to the Assassin classes.

Garami's comment: Gue-hehehe...HEY!! Ain't the Lv.10 skill just a weaker [Gloom Hell Prison]!?

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Bloom's comment: And it is thanks to it that you were even able to obtain this class, so no sulking!

Garami's comment: ...Lately, it feels like Bloom's getting more rebellious. Maybe I should stock up on more prison skills...

Bloom's comment: ANYTHING BUT THAT!!!