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Status Ailment: Poison

Status Ailment: Poison

Status Ailment: Poison Ailment Type: Physical Effect:

* Deals X points of damage to HP every 10th second then reduces the Ailment Stack value by 1.

* X = current Stack Ailment value.

Duration: 10 seconds per Ailment Stack

Description:

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The Poison ailment is one of the most common status ailments known to the public. It is commonly found in the homonymous attribute, but can also be found in other attributes such as Smoke or Acid.

It inflicts damage based on the Ailment Stack value, so a "Poison [3]" ailment will have, after 30 seconds, inflicted [3 + 2 + 1 = 6] points of damage.

The ailment can be resisted in two different methods: first by resisting being afflicted by the Poison ailment in the first place, or resist the attribute-based damage inflicted by the ailment. The latter refers to how the damage inflicted from the Poison ailment is based on a specific attribute, one that is the same as the skill which inflicted the ailment in the first place.

The [Poison Resistance] skill can be used to resist both the ailment, and any Poison-type damage inflicted from it if the ailment comes from a "Poison (Poison)" ailment, but it cannot help against damage from a "Poison (Smoke)" ailment.

If one manages to inflict a Poison Ailment Stack value of 100 or more, the ailment will be upgraded from "Poison" to "Toxic". The Toxic ailment works the same as Poison, except it will inflict damage every 5 seconds instead of every 10th. The Ailment Stack value still reduces at every 10th second though.

Garami's comment: Poison, poison, and more poison!

Bloom's comment: It is a downpour of dangerous substances!!