Class: Spectermancer Class-line: Mage Tier: Intermediate Requirement conditions:
* MAG: 200 +
* Cleared the quest: "Book of the Dead"
* Karma Value: -50 or less
Stats:
MP+ MAG+ RES+ STR- VIT-
Class Traits:
* Positive correction to magic skills related to necromancy.
* Unlocks necromancy- and undead-related skills.
Description:
A Spectermancer is a rookie in the art of necromancy. Through their magic, they create artificial souls that inhabit the bodies of dead creatures and command them to do their bidding. They are classified as a hybrid between the Book of Creatures and the Book of Traditions.
Creating a creature of the undead is difficult due to how one needs to convert corpses into "Necromancy Counters", which represents the amount of "materials" the Spectermancer has at hand. What undead they can create depends on these Necromancy Counters. Having their undead creatures destroyed will lead to a depletion of Necromancy Counters, which forces the Spectermancer to look for more corpses to convert.
The three "Create Undead" skills that Spectermancer gives allow one to create different kinds of undead creatures depending on the specific skill's category. All three skills do have restrictions, however. One of them is that the Spectermancer is restricted to one "evolution line" of undead for each skill. If they produce Skeleton Swordsmen with the [Create Undead: Skeleton] skill, they cannot start creating Skeleton Horses as well. Only 1 type of undead can be "registered" for summoning for each racial rank of the undead's evolution line.
Another weakness is that the summoned undead cannot be placed in groups made by Leadership skills such as [Party]. One needs to have specialized skills that allow one to form a group of created undead with oneself as the leader. If one does not possess such a skill at all, the "Create Undead" skills still allow one to summon a single undead, as long as one has enough LP to summon the creature in question.
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Due to the dependency on Necromancy Counters, the (debatable) lack of freedom when it comes to what undead one can create, and that one requires enough LP for every undead summoned, the Spectermancer class is considered a troublesome class to master.
Unlocked skills:
Unlocks from having Spectermancer as the Main Class: [Necromancy Reinforcement Lv.1] Unlocks at Lv.1: [Necromantic Rites Lv.1] Unlocks at Lv.1: [Create Undead: Skeleton Lv.1] Unlocks at Lv.10: [Control Undead Lv.1] Unlocks at Lv.20: [Create Undead: Zombie Lv.1] Unlocks at Lv.30: [Create Undead: Ghost Lv.1] Unlocks at Lv.40: [Magic Catalyst Lv.1] Unlocks at Lv.50: [Language of Necromancy Lv.1]
* [Necromancer Reinforcement]: A passive skill that reinforces necromancy by giving the undead created through necromancy a slight boost to their stats.
* [Necromantic Rites]: A magic skill that allows one to covert corpses into a "Necromancy Counter" and stores them. Necessary for using the "Create Undead" skills. Recalling undead created by "Create Undead" skills will refund the Necromancy Counters used. The amount of Necromancy Counters one can store at one time depends on this skill's level.
* [Create Undead: Skeleton]: A magic skill that allows one to spend Necromancy Counters to create a Skeleton-type monster under one's control.
* [Control Undead]: A leadership skill that allows one to command multiple undead under one's control. The highest number of undead one can cost at the same time (when ignoring the LP restrictions) is equal to this skill's level.
* [Create Undead: Zombie]: A magic skill that allows one to spend Necromancy Counters to create a Zombie-type monster under one's control.
* [Create Undead: Ghost]: A magic skill that allows one to spend Necromancy Counters to create a Ghost-type monster under one's control.
* [Magic Catalyst]: A passive skill that allows one to make use of equipped Magic Catalyst-type items.
* [Language of Necromancy]: A passive skill that improves the usage of necromancy-related spells. It also makes it easier to learn new spells from grimoires. How one master this skill may affect how the Spectermancer class can evolve into an Advance-tier class.
Mira's comment: The second-to-last skill...isn't it sorta shabby?
Garami's comment: If one is allowed to create lots of undead right away, I'd be able to tolerate a little shabbiness. ...even if it feels a bit last-minute.