Class: Thief Class-line: Scout Tier: Intermediate Requirement conditions:
* DEX: 150 +
* Successfully having stolen 30 items without being noticed.
* Karma Value: -30 or less.
Stats:
SPD+ DEX+
Class Traits:
* Positive correction to thievery-based skills.
* Unlocks stealing-related skills.
Description:
Thieves. Those that steal the fruit of others' living as their way of living. As the class's name suggests, it is specialized in thievery, but in addition to that, they also have fast legs that allow them to run away in case they get busted while "working". The reason why the class is not given skills specialized in fleeing from the start is to reduce the probability of those who act like real thieves getting away from the arm of the law.
Despite the negative image this class has, the Thieves that manage to keep themselves on the right side of the law are highly valued by adventurers.
Due to their nimble fingers being perfect for disarming traps and unlocking treasure chests, it is said that one cannot hope to brave a Dungeon without a Thief in the party. Their quick legs also allow combat-unable Thieves to flee from the front line so that the vanguard can fight without having the Thieves in the way of their battles.
Unlocked skills:
Unlocks from having Thief as the Main Class: [Identification Lv.1] Unlocks at Lv.1: [Steal Lv.1] Unlocks at Lv.1: [Concealed Thievery Lv.1] Unlocks at Lv.10: [Lockpicking Lv.1] Unlocks at Lv.20: [Nimble Feet Lv.1] Unlocks at Lv.30: [Disarm Trap Lv.1] Unlocks at Lv.40: [Swift Legs Lv.1] Unlocks at Lv.50: [Thief's Escape Lv.1]
* [Identification]: A T2 perception skill that allows one to confirm information about a target
* [Steal]: An active skill that takes a random item from a target. The chance of obtaining a good item is determined by the Thief's luck.
* [Concealed Thievery]: A passive skill that makes it difficult for others to notice the Thief while they're doing thievery stuff.
* [Lockpicking]: A passive skill that makes it easier to pick locks. The chance of successfully picking the lock depends on the Thief's luck and their DEX stat.
* [Nimble Feet]: A passive skill that makes it easier to walk around without making noise or tripping.
* [Disarm Trap]: A passive skill that makes it easier to pick a trap apart without being busted.
* [Swift Legs]: A passive skill that makes the user's legs faster. Has great compatibility with the stamina-saving [Running] skill.
* [Thief's Escape]: An active skill that can be used when one's actions are restricted, such as due to a sealing-type skill or just plain old ropes. Allows one to escape confinement. The chance of this skill succeeding depends on the Thief's luck and their DEX stat.
Mira's comment: The dashing thief-knight Mira is here to steal your heart~!
Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere.
Garami's comment: Why did a bad luck charm such as you pick a class that relies so much on luck?
Mira's comment: That's the one thing you're not supposed to ask people!!