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Scout-line Class: Hunter

Scout-line Class: Hunter

Class: Hunter Class-line: Scout Tier: Intermediate Requirement conditions:

* Title: 3 or more Hunting-type titles.

* Quest: [A Day in the Wild]

Stats:

SP+ DEX+

Class Traits:

* Positive correction to search-related skills and abilities aimed against specific targets.

* Unlocks hunting-related skills.

Description:

The [Hunter] class is the poster child for the "Teachings of Searching"-type classes from the Scout line. This type of class focuses on making speedy and stealthy captures of their targets, as opposed to the more offensive "Teachings of Killing" classes or the "Teachings of Hiding" classes which you could call the Searchers' nemesis.

[Hunter] has a heavy focus on tracking down their determined targets and finishing them off. The method for the latter half depends on each Hunter, but the tracking part is pretty orthodox when it comes to this class as opposed to other variants from the "Teachings of Searching". A normal Hunter lives by the motto "simple is best".

Unlocked skills:

Unlocks from having Hunter as the Main Class: [Hunting Target Lv.1] Unlocks at Lv.1: [Pursuit Lv.1] Unlocks at Lv.1: [Covert Movement Lv.1] Unlocks at Lv.10: [Hunter's Partner Lv.1] Unlocks at Lv.20: [Presence Perception Lv.1] Unlocks at Lv.30: [Knowledge of Nature Lv.1] Unlocks at Lv.40: [Trap Creation Lv.1] Unlocks at Lv.50: [Five-Sense Reinforcement Lv.1]

* [Hunting Target]: An active skill that can only be used once per day. Once activated, the Hunter designates one type of species that they will "hunt" for the rest of the day. Perception-type skills and attack damage aimed at the designated targets will have a high increase, but any other damage will lead to a decrease in said categories.

* [Pursuit]: An active skill that boosts movement speed when tracking a target. Since it requires the user to follow something, skills such as Perception-type skills and [Tracking] have a good chemistry with it.

* [Covert Movement]: A passive skill that makes it easier to move around without being detected. Works well with [Camouflage], which is a "don't move"-version of this skill. A non-attribute version of the more popular [Lurk] Darkness/Shadow skill.

* [Hunter's Partner]: A taming-type skill unique for [Hunter]. It can only tame 1 animal-type or avian-type creature, but the skill can allow the hunter and the beast to share their Perception-type skill effects to some degree.

* [Presence Perception]: A Perception-type skill that makes the Hunter more aware of presences around them. However, unlike skills such as [Detect Monster], the Hunter will not be aware of what creature they are sensing, making it difficult to master.

* [Knowledge of Nature]: A passive knowledge-type skill that makes it easier to identify flora and fauna in nature. Also comes with a few notes about the targeted, courtesies by the World System. Does not extend to the sea and sea creatures, nor any supernatural beings such as demons or spirits.

* [Trap Creation]: A crafting skill that assists the Hunter in making traps to capture their prey.

* [Five-Sense Reinforcement]: A perception-type skill that enhances sight, touch, smell, taste, and hearing. A rare case of a 2nd tier skill being given by an Intermediate-tier class.

Bloom's comment: Excuse me, is there a Hunter in the audience? We are missing a vampire here~!

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Garami's comment: The only Hunter in a mile's radius is that stupid fish-for-brains! Just perfect (sarcasm level MAX)!