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Scout-line class: Arachnid Assailant

Scout-line class: Arachnid Assailant

Class: Arachnid Assailant Class-line: Scout/Special Tier: Intermediate Requirement conditions:

* SPD: 150+

* DEX: 150+

* Skill: [Spider Thread]

Altered Stats:

SPD+ DEX+ VIT-

Class traits:

* Unlocks spider-related skills and thread-based skills.

* Reduces the cost of spider-related and thread-based skills.

* Improves the usage of spider-related skills.

* Improves thread- and web-related skills.

Description:

The Arachnid Assailant. It is a Scout-line class and a race-focused Special-line class focused on arachnids. It's normally restricted to the creepy crawlers, but that is only due to how most other races do not have access to the [Spider Thread] skill.

This class focus on how a spider makes traps and hunts down its prey with webs and poisons. It grants various skills related to producing, using, and customizing spider threads, along with other abilities related to a spider.

This class is a typical choice for Scout-owning spiders, but most spiders often have the abilities the class provides, so it's unclear whether it is a good fit for them, or if a class that granted more "unique" abilities to the eight-legged web-weaver would be better.

No matter, if your wish is to become an arachnophobes' worst nightmare, then you should know what class to take to do that by now.

Unlocked skills:

Unlocks from having Arachnid Assailant as the Main Class: [Spider's Bite Lv.1] Unlocks at Lv.1: [Rope Proficiency Lv.1] Unlocks at Lv.1: [Cutting Thread Lv.1] Unlocks at Lv.10: [Sticky Limbs Lv.1] Unlocks at Lv.20: [Danger Sense Lv.1] Unlocks at Lv.30: [Trap Creation Lv.1] Unlocks at Lv.40: [Thread Control Lv.1] Unlocks at Lv.50: [Web Creation Lv.1]

* [Spider's Bite]: Poison attribute skill. Allows one to inflict Poison, Paralyze, and/or Sleep status ailment(s) to a target one is bitting by random. Cost SP.

* [Rope Proficiency]: Passive skill that allows one to gain the special effect of any equipped rope-type weapons and allows the usage of battle arts with them. Also extends to similar items such as whips, threads, and even stuff like tentacles.

* [Cutting Thread]: Active-type skill that consumes SP to grant cutting-type properties to threads.

* [Sticky Limbs]: Active-type skill that consumes MP to allow the Arachnid Assailant to let their limbs stick to solid surfaces.

* [Danger Sense]: Perception-type skill that gives a warning to the Arachnid Assailant in case danger is near. It is not a Detect-type skill, so it only works as a warning and cannot tell the Arachnid Assailant what the danger is or how big it is. Higher skill levels help overcome stealth-type skills of the potential "danger".

* [Trap Creation]: Crafting-type skill that assists with the creation of traps. Also provides recordings and fast-creation of traps the Arachnid Assailant has already created in the past. Various costs.

* [Thread Control]: Active-type skill that allows the Arachnid Assailant to remotely control threads in their possession. Costs MP.

* [Web Creation]: Crafting-type skill that assists with the creation of webs, be it for traps, constructs, or anything else. Also provides recordings and fast-creation of webs the Arachnid Assailant has already created in the past. Various costs. Has great compatibility with [Spider Threads], [Trap Creation], and [Thread Control].

Garami's comment: Oh, boy! Does this mean you can be like that famous friendly neighbor!!

Unauthorized use: this story is on Amazon without permission from the author. Report any sightings.

K-N's comment: Cannot compute. No data on this "neighbor"-person.

Garami's comment: ......this book's value dropped like a meteorite in my mind just now.