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Mage-line Class: Warlock

Mage-line Class: Warlock

Class: Warlock Class-line: Mage Tier: Intermediate Requirement conditions:

* Clear Quest: "Vile Contract"

* MP: 150+

* RES: 150+

* Karma Value: -100 or less

Stats:

MP+ MAG+ RES+ VIT-

Class Traits:

* Positive correction to Warlock-type Skills.

* Improves ability to gain negative Karma Value

* Unlocks skills related to accessing power from a greater (evil) being.

Description:

The [Warlock] is a spellcaster who seeks the assistance of a vile creature. As a [Warlock] can only obtain a contract with "evil" beings, the class requires a negative Karma Value to be obtained. As for beings connected to positive Karma Values, they can only be obtained through the [Priest] class.

[Warlock] users tap into the powers of the creature they are contracted with, allowing them to use their patron's magic and abilities. This gives them the advantage over other spellcaster classes, as their "spells" ask their patron for assistance, resulting in spells being automatically generated on the spot without chanting. At some point, they can even ask for the assistance of their patron's familiars.

The downside of this class is that one has to stay on their patron's good side, which includes offerings and having to clear quests provided by the gods at the latter's whims. One must also accept having one's reputation with the general public soured, as users of the [Warlock] class tend to be typical "villain characters". This much is acknowledged even by the World System, which will use [Warlock] users for certain quests where one has to fight some sort of "force of evil".

Unlocked skills:

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Unlocks from having Warlock as the Main Class: [Heretic Reinforcement Lv.1] Unlocks at Lv.1: [Invocation Lv.1] Unlocks at Lv.1: [Contract Lv.1] Unlocks at Lv.10: [Prayer Lv.1] Unlocks at Lv.20: [Linguistics Lv.1] Unlocks at Lv.30: [Summon Familiar (Patron) Lv.1] Unlocks at Lv.40: [Influence Resistance Lv.1] Unlocks at Lv.50: [Foreign Affinity Lv.1]

* [Heretic Reinforcement]: A passive skill that improves Heretic attribute skills. It is not necessary, but many potential patrons for a Warlock can be connected to the Heretic attribute.

* [Invocation]: A magic skill that allows the Warlock to use the magic power from their patron.

* [Contract]: A magic skill that allows the Warlock to invoke a pact with a patron. The keystone for the whole class.

* [Prayer]: A magic skill that allows the Warlock to offer their MP to their patron to get on their good side.

* [Linguistics]: A passive skill that improves one's linguistic abilities. Needed if one is to properly know one's patron.

* [Summon Familiar (Patron)]: A magic skill that allows one to summon different familiars of one's patron. What type depends on how well the Warlock's relationship with their patron is.

* [Influence Resistance]: A resistance skill that prevents the target from being "influenced" by their patron. Some powers they can borrow might harm the Warlock's mind and body. Mutations and madness are big risks if one tries to use Invocations that are above the Warlock's pay grade.

* [Foreign Affinity]: A leadership-type skill that improves one's odds of being influenced by their patron. This time, however, the user can decide HOW they are affected. Helpful in cases when one wishes to gain more power despite the risks.

Bloom's comment: I am sorry to say this, Master, but you might not have the evilest class of all.

Garami's comment: I was never trying to win that particular competition in the first place! Besides, this thing isn't the evilest class, but the most useless one! At least in my case...