Class: Ice Protector Class-line: Warrior Tier: Intermediate Requirement conditions:
* VIT: 120+
* RES: 120+
* Skill: [Guard]
* Title: [Ice Technique User]
Stats:
HP+ VIT+ RES+ DEX-
Class Traits:
* Positive correction to defense-type skills, with a further correction if it is an Ice attribute skill.
* Unlocks defense- and Ice-related skills.
Description:
Ice Protector is a "Path of Armor"-category Warrior-line class, one of the classes that focus on defending others instead of defeating their enemies. This class in particular has a focus on combining the Ice attribute with its defensive Combat Arts.
Among the various "Path of Armor" classes, the Protector series foregoes the defense of a specific target or using a specific method of defense in favor of using attributes. For Ice Protector, its attribute is quite handy as Ice is cheap to produce, and can be extremely solid and useful for defense if one puts one's mind to it. The downside is that it does not provide much "protection" against the cold...
Unlocked skills:
Unlocks from having Ice Protector as the Main Class: [Ice Shield Lv.1] Unlocks at Lv.1: [Defense Arts (Ice) Lv.1] Unlocks at Lv.1: [Cover Lv.1] Unlocks at Lv.10: [Taunting Lv.1] Unlocks at Lv.20: [Cover Move Lv.1] Unlocks at Lv.30: [Stalwart Lv.1] Unlocks at Lv.40: [Danger Sense Lv.1] Unlocks at Lv.50: [Defense Reinforcement Lv.1]
* [Ice Shield]: An Attack-type skill that produces a shield of ice, or enhances a shield with an icy film. Useful when one lacks a tool to defend oneself with.
* [Defense Arts (Ice)]: A set of Combat Arts that revolves around defending with Ice-based Arts. Can be combined with the Combat Arts registered in the [Guard] skill for further effect.
* [Cover]: An Active-type skill that activates when one uses defensive Combat Arts, improving one's defense while defending others.
* [Taunting]: An Active-type skill that allows one to attract the attention of enemies. Useful when one's allies are in the line of fire and one needs to point the said line to oneself.
* [Cover Move]: An Active-type skill that improves one's movement abilities when one uses it to travel to an ally. Using it to move to an enemy, or anything else that is not considered an "ally", will result in the skill not activating. However, one is granted a buff to one's defensive values if the skill is used as it is intended.
* [Stalwart]: A Passive-type skill that improves one's VIT value by 3 points for a certain amount of time for each attack one successfully guards against. The cap for the number of attacks and the duration of the defense boost depends on the skill level.
* [Danger Sense]: A Perception-type skill that warns the Ice Protector when danger closes in. Useful for knowing when one needs to keep one's guard up.
* [Defense Reinforcement]: A Passive-type skill that improves one's defense-type skills in the same fashion as how the [Weapon Reinforcement] skill improves weapon-related skills. A "Path of Armor" tradition skill.
Alf's comment: While I rely on the Walls most of the time, being able to handle any surprises that may come is the key to surviving the battlefield.
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Garami's comment: So you have to keep your head literally cold? ...That pun was freezing bad...