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Dungeon Facility: [Glutton Kitchen I]

Dungeon Facility: [Glutton Kitchen I]

Dungeon Facility: "Glutton Kitchen" Facility Level: I DP Cost: 500 DP Floor Restrictions:

* "Demonic"-type Dungeon Themes only.

Facility Effects:

* Safety Area

* Production Area: Food

* Passively produces food-type items of different types.

* Dishes can be added to the Kitchen's menu by the hands of [Cook]-class users.

* Food-type items are granted to Dungeon monsters to prevent starvation (only on the Dungeon Floor the facility is located on).

* Invaders can visit the main facility building as a type of restaurant establishment. This is counted as a no-combat zone.

Description:

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"Glutton Kitchen". A member of the seven "Sin Shops" collection, a set of Dungeon Facilities that can only be obtained for Dungeons using a demonic-ish Dungeon Theme. Examples of these themes include "Netherworld Royal", "Prison of Debauchery", and "Forbidden Library". They act as a counterpart to the "Virtue Establishment" collection.

Despite having "sin" in their name, the collection comprises relatively safe shop-type facilities that even outsiders visiting (read: invading) the Dungeon can use. Each shop represents their sin in their unique way.

"Glutton Kitchen" represents the sin of gluttony, as if that was not obvious enough. It provides a food delivery service for all the monsters on the floor where it is stationed. This prevents that floor's Dungeon Monsters from starving to death, which is a big plus for a facility of such a low price. Usually, food-providing facilities with this DP price are restricted to certain species of monsters, such as the "Goblin's Cooking Campfire", and more often limited to only one type of dish.

A slight disadvantage with this setup is that the "Glutton Kitchen's" menu is pretty bare. It needs chefs with the [Cook]-line classes to add new dishes to the table d'hôte. On the flip side, the "Glutton Kitchen" can also be used as a facility for chefs to develop their culinary abilities. The shop can also open its business to Dungeon divers, giving the Dungeon a chance to squeeze some sol out of them.

Another feature of this Kitchen facility is that it can expand its range of food services to other floors using the "Glutton Stand" facilities, food booth-like stores that can be placed on floors other than the one where "Glutton Kitchen" is located. They even slightly increase the Dungeon's natural DP recovery capacity.

While at level "I", the Kitchen has no additional functions than what's described above. At higher levels, however, it can provide drink bars, entertainment, and more. Even the "Glutton Stands" can be upgraded to bigger stores that provide more services and a higher DP recovery capacity. The requirements for the upgrades are a tad steep, a feature that can be found in all of the "Sin Shops".

Mira's comment: Do they get maids when the level goes up? There were almost always maids in the restaurants back in Solomar.

Alf's comment: Now that is something I wish to see. Though I hope our restaurant does not take up similar ideas. Who'd want to see a Goblin or a Diredog dressed in a maid outfit?