Class: Necromancer Class-line: Mage Tier: Advanced Requirement conditions:
* Class: [Spectermancer]
* Clear Quest: "Vile Contract"
* MAG: 300+
* Karma Value: -150 or less
* The following skill(s) at Lv.50: [Necromantic Rite], [Create Undead: Skeleton], [Create Undead: Zombie], [Create Undead: Ghost]
Stats:
MP+ MAG+ RES+ VIT-
Class Traits:
* Positive correction to necromancy-type Skills and Leadership Skills revolving around the undead.
* Unlocks new skills related to necromancy
Description:
Among the various undead-related Magician-line classes, [Necromancer] might be the most (in)famous one. It is so famous that when you think of "necromancy", one will automatically either assume one is talking about a Lich or someone else with a [Necromancer] class. The infamous part originates equally from the fact that the class requires corpses to be used as the requirements for obtaining this class.
To obtain this class, the Spectermancer has to fully master all three of the "Create Undead" skills that come with the class. As it is difficult to amass such a large amount of corpses to use for the Necromancy Counters these skills require, plus the difficulties in mastering the usage and creation of all three undead races, most Spectermancers tend to not aim for [Necromancer] and instead try to learn a class that has easier requirements, such as only needing to master 1 of the "Create Undead" skills or a hybrid class that uses necromancy as a side-gig.
[Necromancer] can easily be seen as a jack-of-all due to specializing in all three undead races, but it is not. It can be considered an ace-of-all instead, as the class' mastery over the different types of undead makes it one of the stronger Advance-tier classes. As long as one can provide enough Necromancy Counters to fuel its costly usage.
Unlocked skills:
Unlocks from having Necromancer as the Main Class: [Soul Jar] Unlocks at Lv.1: [Necromancy Lv.1] Unlocks at Lv.1: [Necromantic Ritual Lv.1] Unlocks at Lv.10: [Phantom Augmentation Lv.1] Unlocks at Lv.20: [Forbidden Necromantic Knowledge Lv.1] Unlocks at Lv.30: [Necromantic Feast Lv.1] Unlocks at Lv.40: [Undead Reign Lv.1] Unlocks at Lv.50: [Friend of the Dead Lv.1]
* [Soul Jar]: A Monster Skill that allows the user to evolve into a Lich-type species. Many people who admire the undead take [Necromancer] as their main class just because of this "perk", as the original Soul Jar key evolution item is both expensive to buy, difficult to find, and forbidden in countless countries.
* [Necromancy]: The evolved and merged 2nd-tier version of the three "Create Undead" skills. Collects all the undead recipes into one skill and grants a slight discount on the needed Necromancy Counters. The higher the skill level, the higher the discount.
* [Necromantic Ritual]: The evolved 2nd-tier version of the [Necromantic Rite] skill. It can amass more Necromancy Counters now while also automatically generating [Skill Level] number of points per day as a bonus.
* [Phantom Augmentation]: A Leadership 2nd-tier skill that enhances the powers of "Summon Phantom" skills. The token-summoning version will now bring out tokens with slightly higher stats. The attack-type Calling skill will now inflict more damage.
* [Forbidden Necromantic Knowledge]: A 2nd-tier skill that is the advanced version of the [Necromantic Knowledge] skill. In addition to increasing the refounded amount of Necromancy Counters for when a created undead is defeated, this skill also makes it easier to create an undead or summon a Phantom.
* [Necromantic Feast]: A 2nd-tier skill that is the evolved stage of [Necromantic Harvest]. It further increases how many Necromancy Counters one can obtain from a corpse, plus one can enhance created undead by using traits from recently absorbed corpses. This skill can carry at most 1 trait for every 10th skill level, and only for a limited amount of time.
* [Undead Reign]: A 2nd-tier Magic skill unique to necromancy-created undead. This skill doubles the number of blueprints one can record in the [Necromancy] skill. This allows a Necromancer to have not only 1, but 2 blueprints for the Skeleton monsters, 2 blueprints for the Zombies, and the same for the Ghosts, essentially doubling the variety of servants that the Necromancer can deploy.
* [Friend of the Dead]: A 2nd-tier Leadership skill unique to Necromancy-related classes. It allows the user to resurrect nearby corpses as undead creatures that follow the orders of the Necromancer. The number of "wild undead" the Necromancer can have under their command is 1 for every 10th skill level, plus 1, meaning one can command 6 "wild undead" at Lv.50. The strength of the "wild undead" is much lower than it was compared to when they were alive, especially if their corpses are too damaged.
Garami's comment: This guy here took A LOT GODDAMN EFFORT to unlock!!
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