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Warrior-line Class: Crusher

Warrior-line Class: Crusher

Class: Crusher Class-line: Warrior Tier: Intermediate Requirement conditions:

* STR: 125+

* VIT: 140+

* Skill: [Hammer Proficiency]

Stats:

HP+ STR+ VIT+ MAG- SPD-

Class Traits:

* Positive correction to hammer-related skills and Combat Arts related to using blunt blows.

* Unlocks blunt attack-related skills.

Description:

Crusher is a barbarous class that focuses on one thing: destruction.

This class specializes in using any possible blunt-type weapons to reduce whatever stands in their way to dust. Their main choice of weapon is hammer-type ones, but any blunt-type objects such as bats or morningstars (even with the spikes attended to) can also be used with this class's skills.

Some athletes have considered picking up this class, as it would be a great boon for games such as baseball or hammer throw (yes, the skills extend even to here). However, the drop in SPD discourages most people from actually taking this idea for a spin, so it's been left hanging.

Unlocked skills:

Unlocks from having Crusher as the Main Class: [Elemental Impact Lv.1] Unlocks at Lv.1: [Hammer Arts Lv.1] Unlocks at Lv.1: [Break Blow Lv.1] Unlocks at Lv.10: [Heavy Body Lv.1] Unlocks at Lv.20: [Damage Area Lv.1] Unlocks at Lv.30: [Impact Reinforcement Lv.1] Unlocks at Lv.40: [Energy Warfare Lv.1] Unlocks at Lv.50: [Hammer Stance Lv.1]

* [Elemental Impact]: A skill that enhances any blunt-type attacks with the attribute effects of one Element-type skill in the user's possession. Similar to the [Element Blade] skill from the Swordsman class.

* [Hammer Arts]: A skill that registers Combat Arts using hammers...or any blunt-type weapons. It is famous for being one of the most flexible Combat Arts collection skills.

* [Break Blow]: An attack skill that enhances blunt-type blows' destruction properties, inflicting more damage to items' durability values. Luckily, the weapon in question is excluded from the blast zone.

* [Heavy Body]: An active skill that increases the user's weight to allow them to resist Knockback-type effects. Strangely, it's not a Gravity attribute skill, though it can become one by skill evolution.

* [Damage Area]: An attack skill that widens the area of damage from the next attack. The downside is that the overall damage is also spread out with the area of effect, making it useless for slashing-type or piercing-type attacks that wish to focus on a certain area. Blunt-type attacks love it though.

* [Impact Reinforcement]: The classic passive skill that improves a type of damage. This time, blunt-type attacks.

* [Energy Warfare]: An active skill that consumes SP to enhance the user's stats for as long as this skill stays active. Another classic for the Warrior-line classes.

* [Hammer Stance]: A Combat Arts-type skill that revolves around "stances". One can initiate a stance to gain various passive effects. One needs to wait a certain amount of time before switching to a new stance. This skill is centered around hammers and other blunt-type equipment.

Garami's comment: ALF!! If you're telling the truth that you got this class back in Velantas, then crush this damn barrier this instant!!

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Alf's comment: I never said I could crush something I can't touch. You're on your own, princess.