Skill: Flash Step Skill Type: Active Skill Tier: 1 Attribute: Light Effect:
* Grants the skill user a swift movement action based on their Light attribute affinity.
Description:
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[Flash Step] is one of the many attribute-based movement skills that allows for a swift escape based on one's elemental alignment.
This skill is famous for being one of the fastest skills at the 1st tier, allowing one to move with "speed almost equal to light". Unfortunately, the truth here is that the possible speed is far from close to "light speed". Instead, the skill allows the user to ignore the restrictions of the SPD stats, as in the physical limitations that prevent one from fully utilizing the SPD stat's hypothetical max speed, and swiftly dash to a new location.
In addition, depending on how high one's affinity with the Light attribute is, the skill will also grant a temporary enhancement to the SPD stat during the skill's activation period. It is important to take notice that you can only run while the skill is active, so one cannot use the effects of [Flash Step] to perform a super-speedy attack. Also, the skill's cooldown period prevents it from being used in rapid succession, so in retrospect, [Flash Step] is closer to an emergency evasion skill than a movement skill.
Bloom's comment: The other attributes have [Earth Step] that moves the ground you're on, [Water Step] that is more like gliding on water generated from the skill, and we must not forget about [Ice Step]!
Garami's comment: How's the last one any different from skating? Regardless, the real question is how it works for attributes such as Heretic or Void.