Class: Gravekeeper Class-line: Special Tier: Intermediate Requirement conditions:
* Clear the quest: [A Tomb to Protect]
* 3 or more skills from a Remnant-category attribute.
Stats:
MAG+ RES+ STR-
Class Traits:
* Positive correction to skills related to graveyards and the undead.
* Unlocks skills related to graveyards.
Description:
[Gravekeepers] are the defenders of the grave, protecting the dead from those who try to disturb their sleep. Sometimes, the [Gravekeepers] force the dead to stay asleep.
As a class, the [Gravekeeper]'s work is very similar to a Scout-line class in that they patrol the graveyard to make sure intruders do not disturb the dead, or to take notice of any of the dead that desires to "take a walk". They also have special techniques that are similar to that of a Magician-line class, and they have a few combat abilities one can normally find in Warrior-line classes.
Due to this wide specialization, [Gravekeeper] can only be placed in the "Special" class line. Some Migrants even think of it as a "role-playing class".
Unlocked skills:
Unlocks from having Gravekeeper as the Main Class: [Remnant Resistance Lv.1] Unlocks at Lv.1: [Detect the Dead Lv.1] Unlocks at Lv.1: [Create Trap Lv.1] Unlocks at Lv.10: [Undead Partner Lv.1] Unlocks at Lv.20: [Anti-Undead Combat Lv.1] Unlocks at Lv.30: [Misty Graveyard Lv.1] Unlocks at Lv.40: [Fearful Graveyard Lv.1] Unlocks at Lv.50: [Tombstone Lv.1]
* [Remnant Resistance]: A T2 resistance skill that defends the user from damage from ALL the attributes in the Remnant category. An incredible skill that is indeed needed for the [Gravekeepers] who do not wish to walk among the undead they are trying to keep in line.
* [Detect the Dead]: A perception skill that warns the user about nearby undead-type creatures. It can theoretically also be used to detect common corpses, but since corpses are, you know, DEAD, it does not emit any strong signals of any kind, making this difficult even for this skill.
* [Create Trap]: Crafting-type skill that allows one to make traps. Handy to fool graverobbers. Especially popular with the [Gravekeepers] that guard buildings known as "pyramids".
* [Undead Partner]: A Leadership-type skill that allows the user to tame an undead creature. Any [Gravekeeper] with some self-respect should have a properly trained partner to seek out the graverobbers and drag them to their graves.
* [Anti-Undead Combat]: A passive skill that increases the [Gravekeeper]'s damage output when fighting the undead.
* [Misty Graveyard]: An active skill of the Mist and Remnant-category attributes. It allows one to treat a nearby area as if it were a graveyard-type environment, allowing the [Gravekeeper] to use skills that would normally be only possible to use in graveyards. The mist acts as the skill effect's border, so if it's blown away, so goes the graveyard effect.
* [Fearful Graveyard]: An active skill that can only be used in a graveyard. It grants a passive [Fear] ailment-inflicting effect to the area, even if the chance of getting hit by this effect is low due to the skill's low tier.
* [Tombstone]: A skill that can only be used in a graveyard. It summons random token-type undead that attacks any potential graverobbers in the area. Higher skill levels/skill tiers can unlock stronger undead creatures to spawn.
Revi's comment: I also took [Digging]. I am a good girl.
Ensure your favorite authors get the support they deserve. Read this novel on the original website.
Garami's comment: Huh? ...Oh, right. For digging graves..., yeah. You're a good girl. Definitely not a scary one...*sweat*...