Name: Vampire Rank: D+ Genus: Humanoid (Vampire) Attribute: Undead, Blood, Moon, Mist Traits: Vampire (Humanoid)
Description:
A Vampire is a humanoid undead of the night. They possess great mana and strength and strive to earn the reputation of a "Lord of the Night". Vampires have many strengths, but equally as many weaknesses. Only a small amount of these blood-suckers can survive and evolve into a higher species that is granted the title they so long after.
While they are classified as "undeads", Vampires are more treated like a type of humanoid species with vague undead characteristics. This is reflected in how they are missing the common Undead-type traits and instead possess a unique "Vampire" trait, which comes in both a Humanoid-version and a Beast-version.
Vampires known as "True Ancestors" are even rarer beasts, as these lords of the night came to being completely on their own. As in, they were non-undead creatures that obtained the power of a Vampire without relying on an already existing Vampire. Super-rare evolution items, such as the "Tepes' Fangs" item, are one such way. Those who evolve into a "True Ancestor" Vampire gain both the trait [True Ancestor] as well as a Status Title with the same name, so it is not that difficult to identify one as long as one is doing one's job right.
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Appearance:
Vampires have the same appearance as humans, except that their skin complex is deadly white and unhealthy. They also sport a pair of sharp fangs and more pale hair. Those that become Vampires retain some characteristics from their species before they turn undead, while undead creatures, like the Ghouls, evolve into having an appearance similar to a common Human.
Abilities:
Danger rank: D+
Rarity rank: B+
The strength of a Vampire is best demonstrated during the night. Vampires gain a massive increase in their stats, but to compensate for this, they become extremely frail during the day, also, they will take continuous damage as long as they stay exposed to the sun. This stat-reduction cannot be removed through skills like [Sunlight Resistance], but the continuous damage is possible to escape.
While on the best of their games, Vampires have many different and difficult abilities, such as their vampiric bodies that regenerate both health and mana over time, their ability to temporarily turn their body into mist, the classic skill of the vampire to suck a victim's blood for the Vampire to recover health, mana, and stamina, and also their ability to create Shadow Creatures as their kin.
One of the many weaknesses of the Vampires is their weakness towards silver, a common weakness for Moon attribute creatures. Also, Vampires take way more damage from attributes such as Sun and Silver, and even Water harms them more than normal due to the Vampire's weakness toward "running water".
Including the mentioned weaknesses, Vampires are racially weak towards the sun due to their poor skin complex, making them easily faint and burn from just being in the sun without proper protection. This is an instinctive weakness, so skills like [Sunlight Resistance] again will not be able to block it.
However, the True Ancestor Vampire mentioned above can completely ignore ALL MENTIONED WEAKNESSES! This makes them closer to a highly advanced Damphir than a Vampire, and some of the True Ancestors may evolve in a way that makes them even less vampire-ish in exchange for more power if they manage to clear certain difficult requirements.
Other than that, Vampires can also evolve based on one of their four racial attributes: Undead, Moon, Blood, and Mist. If one ever finds oneself on the bad side of a Vampire, expect them to use at least 1 of these four attributes.
Alf's comment: Mist was a flop, Blood is just disgusting, and I'm leaving the Undead business to Iron. Meaning my choice of a vampirish attribute solved itself.
Garami's comment: Ehem. And the fact that the fishies bits better at night had nothing to do with it~?