Dungeon Facility: "Electro Urban Generator" Facility Level: I DP Cost: 400 DP Floor Restrictions:
* "Urban"-type Dungeon Themes only.
Facility Effects:
* On non-Lightning attribute floors:
* Grants access to "Electro Urban"-type facilities except "Electro Urban Generator".
* Else if on Lightning attribute floors:
* Enhances all "Electro Urban"-type facilities except "Electro Urban Generator".
* Destructible.
* Destruction effect: Electrical discharge.
Description:
Among the various Dungeons out there, there exists something that the Dungeon Masters among themselves call "sub-themes". This refers to a set of Dungeon Facilities that are only available to a certain category of Dungeon Themes or Dungeon Types that can only be placed on floors that also fulfill another qualification.
In today's topic, we have the "Electro Urban" sub-theme. Only Dungeons that use Urban-type themes can obtain these facilities, so it's no use trying to add them to a city-type Dungeon if the Dungeon Theme belongs to a different category than "Urban".
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In addition to this, the Electro Urban facilities can only be placed on floors that use Lightning as their go-to attribute, since the electricity that is roaming through the floor is what is powering up the various facilities. They also prevent any accidental zaps to invaders and Dungeon Monsters alike.
Or that should be the case, but these sub-themes all come with a little loophole. Specifically, facilities that allow one to make use of the sub-theme on that floor, regardless of whether it fulfills the second condition or not.
For Electro Urban, this "loophole facility" is the "Electro Urban Generator". As its name might give away, it generates electricity that is used to replace the wild lightning on the floors with the all-important attribute. Several generators are placed already on Facility Level I, but the higher the level goes, the more generators of higher quality will be added. The more generators, the better performance you will see from the other Electro Urban facilities.
This next piece of knowledge is also something shared with the other loophole facilities, but Electro Urban Generator can still be placed on a floor even if it's using the Lightning attribute. If this is the case, the Generator changes its purpose from being an enabler to an enhancer of other Electro Urban-type facilities, improving their overall performance.
Another point of notice is that the Electro Urban Generator, along with other loophole facilities, is capable of being destroyed. If this happens, the facility's effect will be temporarily negated until it is repaired, which will cause the other sub-theme facilities to go offline if the loophole facility is the reason they are there in the first place. If the loophole facility is acting as an enhancer, then the other facilities will just have their efficiency reduced to their original values.
The reason why Electro Urban Generator is made up of several generators is to allow the remaining one to cover for any destroyed ones. While the effect is not utterly canceled at this point, the Generator's overall performance will be cut down, reducing the output for the other Electro Urban facilities by that amount.
Finally, trying to destroy a loophole facility like the Generator isn't exactly a "safe" option for invaders. Destroying them will cause a "destruction-triggered effect" to kick in, most often acting akin to a bomb to take out the Dungeon divers who tried to make things easier for themselves on that floor. In the case of the Generator, it will release all the electricity stored inside in a huge, electrical discharge. Quite a shocking experience, wouldn't you say?
Garami's comment: Other than electric fences, lightning pitfalls, and shock arrows, you can also play video games, have electrical lighting, play video games, make refrigerators work, play video games-!
Bloom's comment: Master, how would you solve the problem of not having internet access? Or any games to play in the first place?
Garami's comment: *Falls dead on the spot*.
Bloom's comment: I knew it was a smart move to learn about Master's old lifestyle~.