Name: Dead Flesh Golem Rank: E Genus: Golem (Undead) Attribute: Undead Traits: Undead, Corpse Body, Inorganic Entity
Description:
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The Dead Flesh Golem is a strange combination of zombies and golems.
The first Dead Flesh Golem was the work of an alchemist trying to create a new type of undead servant, basing it on the "Frankenstein Zombie" monsters (an Undead/Mechanical hybrid undead). The result was a moving construct made out of dead bio-materials: the Dead Flesh Golem.
After this incident (which ended in the alchemist's death, BTW), Dead Flesh Golems were registered to the World System and can now be spawned in areas where zombies naturally appear.
Necromancers tend to favor these creatures due to their incredible practicality as (literal) meatshields. So much in fact that many evolved variations of these creatures have been added to the World System over the years, where the Golems also include materials such as plants and woods, to even non-living (formerly non-living) stuff such as gems and weapons.
Appearance:
A Dead Flesh Golem is simply a bunch of reanimated flesh. It is not several pieces of flesh sawn together, but closer to a solid slime made out of dead, rotten flesh in the shape of a golem.
Abilities:
Danger rank: E+
Rarity rank: D
Dead Flesh Golems are extremely durable opponents, having both the vitality (or the lack of it) of a Zombie alongside the toughness of a Golem. The downside is that the Dead Flesh Golem is incapable of fast movements, nor does it possess the attack power of zombies in general. It is good as a tank, but not for attack or scouting. And don't even start on its horrible magic stats!
Garami's comment: Great! Just what I needed from a tank. The only problem is...
Filyn's comment: Yeah, this guy's going to stink. Literally. Mind picking up some cute ghost girls for the next one? No? Cheapskate...